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T3D water block not working

by Sean Richards · in Torque 3D Professional · 04/05/2012 (1:07 pm) · 14 replies

Greetings,
I just started messing around with T3D a couple of days ago. I was following the tutorial on site. However, there seems to be an issue with the water rendering in the editor. does anyone have some insite on the matter?

i1111.photobucket.com/albums/h475/fuzzylr/Torque/Waterblock.png

#1
04/05/2012 (2:00 pm)
Can't point to it as the cause of your particular issue, but I've noticed that if I check the "hidden" checkbox in the Inspector I have to hit F11 to exit the editor and hit F11 again to reenter it in order to see some items, particularly water blocks, or if I have had a group of items selected I am trying to hide/show.
#2
04/05/2012 (2:17 pm)
I was just following the demo's on the web page / docs. Here is an example below where the water still won't render even after I deleted the land and created a new land plane. It's really weird how it won't load.

i1111.photobucket.com/albums/h475/fuzzylr/Torque/NewWaterblock.png
#3
04/05/2012 (2:26 pm)
@Netwyrm, I tried that. No affect. It's really weird.
#4
04/05/2012 (4:38 pm)
Check that you're using a version of Torque that doesn't have a water bug (eg not using an old beta, use 1.1Final).

Check that it's not appearing at origin or a million miles away from your position ("at camera" is always a good choice).

Check that you're GPU and Dx drivers are the latest version.
#5
04/06/2012 (4:48 am)
Have you tried the other one? Water plane?
#6
04/06/2012 (7:27 am)
@BigDaz, Yes I have tried both. It's not working. I completely deleted all the pieces and start new. It still didn't work. Water blocks and water planes are affected.
#7
04/06/2012 (7:28 am)
@Steve, I have install the 1.2 patch. Is there some place else I should be checking?
#8
04/06/2012 (9:37 am)
What kind of hardware, especially video, are you using? I recall some visibility issues with the River tool back in the early betas on some lower end cards... but that's been a couple of years.

The Water block and Plane both work fine for me. If it's not showing in the Editor, how about when you exit and load the level? Is the mission file being written to when you save it after adding the water?
#9
04/06/2012 (10:13 am)
@ Michael Hall, Hi I have a Dell XPS. It has the Nvidia 555M (3 Gbs ram), 8 gbs of system ram with an I7 2.4 Ghz V2 processor.

Why does the water blocks work in the demos? There is a demo of foliage and the water is amazing.
#10
04/06/2012 (2:54 pm)
Hey all, I have another update. I have made zero progress with getting it to work properly. However, here is what I have done since you guys last posted up stuff.

1. I re-applied 1.2
2. I clicked on clean-up.
3. I closed the toolbox.
4. relaunched the tool box
5. I created a new map
6. I checked an exisitng map.

i1111.photobucket.com/albums/h475/fuzzylr/Torque/toolbox.png
New map
i1111.photobucket.com/albums/h475/fuzzylr/Torque/Newmap3.png
#11
04/06/2012 (3:04 pm)
Does it want me to install a compiler and recompile the engine after applying the patch?
#12
04/06/2012 (3:42 pm)
In order to apply the 1.2 patch you must recompile each project. Each new project created will also have to be recompiled to apply the patch to it.
#13
04/06/2012 (5:26 pm)
@scott, so is this a feature built in the toolbox or do I need to download and install a compiler? I'm a bit green behind the ears.
#14
04/06/2012 (7:19 pm)
@Scott, I figured it out. To all who have helped me. I basically needed to compile the engine. Water works just fine now.

i1111.photobucket.com/albums/h475/fuzzylr/Torque/WaterWorks.png