Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies.
by William McDonald · in Game Mechanics Kit · 03/27/2012 (12:10 am) · 6 replies
This is a walk through on how we installed Bullet, GMK and Guidebot and it also documents the "issues" we're having with soft bodies.
We think our issue with soft bodies might have to do with the version of Bullet we're using, or it could have something to do with GMK, it's hard to diagnose.
We here at SuckerFree Games hope this video is helpful to those who are having issues following the installation instructions for Bullet, GMK or Guidebot and if anyone figures out why we're having texture / soft body issues please let us know :)
We think our issue with soft bodies might have to do with the version of Bullet we're using, or it could have something to do with GMK, it's hard to diagnose.
We here at SuckerFree Games hope this video is helpful to those who are having issues following the installation instructions for Bullet, GMK or Guidebot and if anyone figures out why we're having texture / soft body issues please let us know :)
About the author
I am the grand bureaucrat of SuckerFree Games. I now have one game in distribution, "Kobold's Quest" and another is soon to be published, "Dungeons the Eye of Draconus". My day job is as a Videographer.
#3
Lately I've been toying with the MIT version of Torque with psyX and Unity 3D. Trying to figure out which would be easiest to make my prototype as Dungeons wraps up. So neither of us haven't had any time to trouble shoot the whole soft bodies issue.
01/07/2013 (4:34 pm)
Not at all. :(Lately I've been toying with the MIT version of Torque with psyX and Unity 3D. Trying to figure out which would be easiest to make my prototype as Dungeons wraps up. So neither of us haven't had any time to trouble shoot the whole soft bodies issue.
#4
I have a few questions about the Bullet install
01/09/2013 (7:18 pm)
William, can u plz email me at pyoskowitz (at) winterleafentertainment (dot) comI have a few questions about the Bullet install
#5
01/25/2013 (12:46 pm)
The programmer that I'm working with was able to solve many of the problems. I would have to check to see if he was able to figure out the soft bodies issue. He did take a slightly different approach with the whole installation process and I'm not even for sure if soft bodies was one of the issue. I'll post here to keep everyone posted.
#6
I've been following the video tutorial above to get it working but I've ran into issues when compiling. I'm trying to build the bulletMultiThreaded but I get an error:
if anyone could help me out and guide me in the right direction it would be appreciated. Thanks
05/15/2013 (7:27 am)
Has anyone had any luck compiling the MIT version of GMK with T3D 3.0 yet?I've been following the video tutorial above to get it working but I've ran into issues when compiling. I'm trying to build the bulletMultiThreaded but I get an error:
1>------ Build started: Project: BulletMultiThreaded, Configuration: Release Win32 ------ 1> boxBoxDistance.cpp 1> SpuCollisionShapes.cpp 1>d:torquetorque3d-mastertorque3denginelibbulletsrcbulletmultithreadedPlatformDefinitions.h(5): fatal error C1083: Cannot open include file: 'LinearMath/btScalar.h': No such file or directory 1>d:torquetorque3d-mastertorque3denginelibbulletsrcbulletmultithreadedspunarrowphasecollisiontask../PlatformDefinitions.h(5): fatal error C1083: Cannot open include file: 'LinearMath/btScalar.h': No such file or directory 1> SpuContactResult.cpp 1> SpuGatheringCollisionTask.cpp 1>d:torquetorque3d-mastertorque3denginelibbulletsrcbulletmultithreadedPlatformDefinitions.h(5): fatal error C1083: Cannot open include file: 'LinearMath/btScalar.h': No such file or directory 1> SpuMinkowskiPenetrationDepthSolver.cpp 1>d:torquetorque3d-mastertorque3denginelibbulletsrcbulletmultithreadedspunarrowphasecollisiontask../PlatformDefinitions.h(5): fatal error C1083: Cannot open include file: 'LinearMath/btScalar.h': No such file or directory 1> SpuSampleTask.cpp 1>d:torquetorque3d-mastertorque3denginelibbulletsrcbulletmultithreadedspunarrowphasecollisiontaskSpuMinkowskiPenetrationDepthSolver.h(21): fatal error C1083: Cannot open include file: 'BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h': No such file or directory 1>d:torquetorque3d-mastertorque3denginelibbulletsrcbulletmultithreadedspusampletask../PlatformDefinitions.h(5): fatal error C1083: Cannot open include file: 'LinearMath/btScalar.h': No such file or directory ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
if anyone could help me out and guide me in the right direction it would be appreciated. Thanks
Torque Owner Richard Hebblewhite
RareBit Interactive