Game Development Community

Game Institute

by Chris Sargent · in Torque 3D Professional · 03/14/2012 (1:33 pm) · 0 replies

Hey I just wanted to let anyone know that the game institute (http://www.gameinstitute.com/) has a really great deal on self paced courses. For 99 dollars you can get the following:

Game Institute is proud to present its 2011 Winter Sale Blowout! For the incredible price of just $99, you'll get immediate access to all of our currently available downloadable course content delivered to you directly via your browser from the gameinstitute.com website! There's no need to sit waiting for materials to arrive, you can get started straight away!

What you'll get:


C++ Programming for Game Developers - Module I

314 page textbook providing detailed coverage of C++ topics ranging from the basics of the language to the development of your first text based RPG!
5+ hours of pre-recorded lecture content consisting of both audio and presentation slides created by an expert instructor.
48 projects and practical exercises.

C++ Programming for Game Developers - Module II

308 page textbook which covers, in detail, some of the more advanced aspects of the C++ language. From templates to GUI driven Windowsâ„¢ applications, and onward with an introduction to the exciting world of graphics development.
5+ hours of pre-recorded lecture content consisting of both audio and presentation slides created by an expert instructor.
49 projects and practical exercises.

Graphics Programming with DirectX - Module I

505 page textbook starts you on the basics of 3D graphics programming with coverage of core mathematics, geometry management, state-based rendering, dynamic scene lighting, texture mapping, and transparent drawing.
22+ hours of pre-recorded lecture content consisting of both audio and presentation slides created by an expert instructor.
36 projects and practical exercises.
539 page workbook provides in-depth source code coverage of the course projects.

Graphics Programming with DirectX - Module II

1392 page textbook transitions you to intermediate and advanced topics in graphics engine development like skinned character rendering, keyframe animation, spatial partitioning of scenes, collision detection and response, and more.
37+ hours of pre-recorded lecture content consisting of both audio and presentation slides created by an expert instructor.
18 large scale projects.
1016 page workbook provides in-depth code examination of the course projects.
Game Mathematics

251 page textbook gets beginners comfortable with the underlying mathematics common to all videogames. Topics range from complex polynomials and trigonometry to vectors, matrices, and quaternion mathematics.
38 page supplemental Primer reviews the high-school level mathematics, like algebra and geometry, required for understanding the more advanced material.
2 hours of pre-recorded lecture content consisting of both audio and presentation slides created by an expert instructor.

Artificial Intelligence for Game Developers

269 page textbook focuses on building an extendable game AI engine for adding convincing NPCs to a game. Topics include decision making, state machines, search algorithms, pathfinding, waypoint networks, flocking and squad systems, and behavior scripting.
3+ hours of pre-recorded lecture content consisting of both audio and presentation slides created by an expert instructor.
5 large scale projects.

Introduction to Robotics*

360 page textbook takes you through the electrical theory and concepts necessary to construct basic electronic circuits and gets you comfortable with the programming language and associated software used when building your own robot (hardware sold separately).
29 projects and practical exercises.

Video Game Console Design*

900+ page e-book 'Design Your Own Video Game Console' written by André LaMothe, which served as the initial basis and inspiration for the book 'Black Art of Video Game Console Design' included in the physical hardware kit.
8 hours of pre-recorded lecture content to rapidly build your knowledge in the fields of electronics and game console hardware development. Learn about analog and digital electronics, computer architecture, microcontrollers, sound, video, input and networking in hardware, simulator and emulator programming (hardware sold separately).

Videos demonstrating aspects of the software and console kit assembly.
Sign up for this deal now and you can also grab a copy of the huge quantity of video content that constitutes all three 3DS MAX courses for only a small additional fee of $25 plus shipping, covering only the costs related to the physical media required for these classes:

3DS MAX for Games - Modules I, II & III

50+ hours of high quality instructional video content created by expert industry professionals is available on 5 DVDs. This exciting series of courses will take you from the basics of 3D modeling, texturing, and lighting, all the way through to creating and animating your own skinned character models. Learn how to construct complex scenes with both organic and inorganic objects for use in real-time games.

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PLUS
FREE Advanced Graphics Programming with DirectX course content (coming 2012)
FREE All new game development tools with full source code (coming 2012)
FREE Access to our course archives (coming 2012)

This self-study material comes with a complete breakdown that details our suggestions for how you might approach the huge quantity of game development content which will shortly be at your disposal. If instead you prefer instructor guidance, you can also upgrade your courses at any time to enhance your learning experience, with an additional 30% off all tuition for the next twelve months!

You'll also receive access to the course areas for each of the above offerings, which means you will benefit from a detailed transcript, have the option to get hard-copy versions of much of the content, as well as gaining immediate access to our new course-focused student discussion forums, and any supplemental downloads associated with each course in the community files area.

Finally, if you have already purchased one or more of the offerings outlined in the above list, don't worry. Our checkout system will automatically make deductions in these cases so that you get an even better deal!


I just copied that from their page. I have used them in the past for an instructor led class and was really impressed with them. Even though it says winter 2011 blowout sale it is still valid now. I don't work for them but thought this was a ton of information at a very good price.