Game Development Community

Torque 3D 1.3 roadmap?

by Edward Smith · in Torque 3D Beginner · 03/12/2012 (6:57 pm) · 15 replies

Just wondering what the next release of T3D is going to be and what are some of the planned features.

1.2 was a great update just haven't heard much for a while on the future.

#1
03/13/2012 (6:28 am)
I'm very interesting in knowing what GG is planning as well. Ever since the announcement of "transparency", things went dark, and GG has been avoiding even talking about the future. Over in Unity-land, they post their own feature wish-lists.

Maybe GG should come back out on the balcony and talk to the masses while there are still masses to talk to?
#2
03/13/2012 (7:13 am)
from this thread
http://www.garagegames.com/community/blog/view/21315/1
i just have noticed that there was an plan for Zombie Ai kit.

any plan on it and an approximate release date?
#3
03/13/2012 (8:43 am)
There isn't anything that we can publicly share right now unfortunately. There's some T3D bugfixing going on in the background while we determine what the next T3D update will entail, and we have a contractor working on the Mac update.

Right now we're working on some 2D focused stuff that isn't ready to be shared just yet, soon though.

@Ted
I have to disagree with you there. We've been rather transparent all last year and we only hold back information when it's not solid. We've seen what happens when still forming plans get shared with the public and it results in unhappy folks on all sides.

@ahsan
There were never any official plans for releasing that code, though we've discussed the possibility several times internally. What Mich meant by that comment was that if we were to release it would be in something more than a demo. Part of what he was doing in that blog was gauging interest and what the expectations would be for a full pack.
#4
03/13/2012 (8:55 pm)
@Scott or maybe just release the AI as apart of the zombie art pack? Or as a resource as is?
#5
03/25/2012 (8:38 am)
...Or maybe stop with the whole zombie theme and keep building on the game engine so we can build what we want?
#6
03/25/2012 (9:28 am)
Careful Bryce, one day you'll look out the window and they'll be an army of undead waiting for you ... then you'll wish that you'd had Ai to practise against! :P

Actually, zombie Ai wise shouldn't be that difficult to come up with, I've just resourced a 2 part ChinaTown Ai Deathmatch with Recast Pathfinding that was a day job, and writing the resource took half the time.
#7
04/03/2012 (6:22 pm)
I'd love to see more optimization so we can effectively do massive levels with out the client running over the 2 GB memory limit.
#8
04/04/2012 (5:57 am)
I'd like to see the engine go 64bit and have the S32 U32 issues cleaned up.
#9
05/05/2012 (8:37 am)
Time for some constructive criticism, because nobody says what needs to be said.

Seems to me there is more work being done on the 2D engine than the 3D one. You are also in dire need of a AAA game to back this engine up. You can't live off old accomplishments forever. I'd suggest you re-prioritize your efforts. I find it very worrying that a 7 man team can create a competing (closed) engine that in a few years leaps beyond T3D and now employs nearly 500 people worldwide. You are clearly not working on what you should be working on.

A few pointers:

Frequent (monthly) releases (even if it's only a few bugfixes)
Advertise advertise advertise: How can you succeed if nobody sees you?
Be in all social forums, be public: see above, because the silence is deafening.

It's time for dx11, really it is.

Since I am working on more than one engine, I can safely say there is surprisingly little difference (technically) between the engines that can be visually seen. But there is one area in particular that stands out:

Art. You need to make art that truly showcases your engines capabilities. I (as a personal test) took art from a competitor engine and put it in T3D, and you'd be hard pressed to see the difference between the two. Except that T3D's terrain was vastly faster when moving about (and the competitor is highly known).

I suggest fixing these glaring areas:

A realistic soldier, with realistic weapons. And for gods sake, it's time to add the 'looking down the barrel of a gun' view.

Make two realistic scenes. One in the city rubble, and one in the woods.
And put real effort in them, make it shine.

Because the art you have now, doesn't do enough justice for T3D. You have very experienced team members now (in both art and coding) let them shine and T3D will shine.

You need to start selling licenses on a larger scale than this, and quite frankly I think you know it too.

#10
05/05/2012 (10:18 am)
Quote:Seems to me there is more work being done on the 2D engine than the 3D one.
That's normal. Everyone jumped on t3d to get it up to date, and now that it is stable, they are working on doing the same for t2d.
As for the rest, I'd like to see the bugs worked out and a lot of optimizing done. Currently t3d runs slower than it should.
#11
05/05/2012 (10:10 pm)
Scott, it's phenomenal news, as far as I'm concerned, that the Mac development is under way again - hopefully it won't be allowed to fall by the wayside for the next development cycle. Is there any word on whether or not it will be released as part of 1.2, or whether it will be rolled out with 1.3? Is there any chance GG will be able to throw as a bone in the way of Mac development news sometime in the relatively short term future (say, early/mid-summer), even if it's only on the private forums?
#12
05/07/2012 (4:45 am)
Im gonna have to say that id love to see a a 64 bit engine and optimize/clean up the code. I know that both can be done.... ive seen some of the users start it in various threads.

hell, email me at pyoskowitz (at) winterleafentertainment (dot) com and give me the ok to make the cleanup and upgrade a community effort and WLE will head this up ourselves.
#13
05/14/2012 (8:12 pm)
+1 for a 64bit engine!
#14
05/26/2012 (1:21 am)
I'd be happy if 1.3 was just a huge code clean-up, optimization, bug fixes, etc without any real "new" features.