Game Development Community

lag issues

by Karan amarnath · in Game Design and Creative Issues · 03/02/2012 (4:33 am) · 2 replies

Hi ,
I am actually creating a level using constructor as a base and adding 3dsmax props.Actually I am using the old TGEA 1.8.The things is when I have dif objects without normal map it does not lag.But when I add props,it begins to lag.Even when the player camera does not look at dif/dts objects it still lags.I have to go far way to another terrain/datablcok with nothing and it stopd loagging.Is there a way out.Usually other engines can handles alot of props.Mine is only 4,000 tri's so far.The system would die out if I add more tri objects.

Since this engine has been around long is there a solution.Even in the video that I have it lags.http://www.coroflot.com/nutshell/TORQUE-DEMO-LEVEL

#1
03/02/2012 (6:53 am)
Update:first it seems radeon x1950 graphic card is making the game lag,secondly removed a pipe dts object.works great on my laptop inspiron 6000,but home pc is another issue.Might be celeron processor or graphic card.don't know atm.Will add more and see.
#2
03/02/2012 (12:54 pm)
Something to look at is the size and format of your textures. You should try to keep textures fairly small (512x512 x 4 bytes (32 bits) is a little over a megabyte) and convert to .dds whenever possible.

Also, look for degenerate triangles (very long, thin faces) and eliminate them wherever you can.