Game Development Community

Player Mesh problem with rig

by Joshua Shoemaker · in Torque 3D Beginner · 03/01/2012 (12:07 pm) · 3 replies

I'm using blender 2.6 And i have seen alot of people with the same problem. When I put a new player in the game, the body is completely squished. I've followed several tutorials for blender exporting. However it is always an older blender and T3D version. Is there a newer tutorial on how to rig a player for T3D using blender?

#1
01/25/2015 (11:48 pm)
I Quess Torque 3D Soldier_Rigged.dae is Maked With 3DS Max. But I Don't Have MAX.

I Have Tried It With Blender 2.72b The Player's Leg Is In Up, Hands Are Facing Backward. Player Is Floating In Air. Are You Found Any Solution To This Problem In This Three Years. I Am New To Torque 3D. But I am Using Blender Over 3 months.
I think You Don Have This Problem Now
#2
01/26/2015 (9:24 pm)
Perhaps try Blender 2.73. I just opened it up and the soldier is in T-Pose.Everything seems okay except the mount0 node is in his foot. Armature looks intact. Let me know if that's it.
#3
02/09/2015 (8:55 pm)
i Dont Know Torque Character Modelling. But I Have Imported Soldier_Rigged.Dae(Size 5mb) and Exported It Without Editing it to Soldier_Rigged.dae Again but File Size Is 4 mb