Game Development Community

GG,what configuration Pc was used to make this videos ?

by Ahsan Muzaheed · in Hardware Issues · 02/27/2012 (10:27 am) · 6 replies

Video1:


Video2:

About the author

Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/


#1
02/27/2012 (10:51 am)
I believe both were captured on our artist machines. I'm not sure what the specs are on them, but they are more robust since they often have multiple high-fidelity apps open.
#2
02/27/2012 (1:51 pm)
Intel Core i7
16 GB RAM
NVIDIA GeForce GTX 460
Solid State Hard Drive
#3
02/28/2012 (8:13 am)
Yep, the art rigs are used to capture footage for almost all our videos. It's a bit like using a 10 pound sledge to drive a drywall nail, but it guarantees that the capture process doesn't impact performance. Plus the artists are usually the ones capturing footage.
#4
02/28/2012 (11:52 am)
Shame about the walls afterwards, though :/

Those specs are pretty much the recommended system for happy gaming these days. The way progress has slowed down you can last years on that, just replacing the GPU in 2-3 years :)

You'll be able to capture video at nice framerates even without the SSD. Don't buy any harddrives for the next 3 months though!
#5
03/09/2012 (8:47 am)
My System Specs, Cost me around $1200 to Build 3 Months ago.

Component Details Subscore Base score
Processor Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz 7.6
Memory (RAM) 16.0 GB 7.8
Graphics NVIDIA GeForce GTX 560 Ti 7.8
Gaming graphics 4095 MB Total available graphics memory 7.8
Primary hard disk 16GB Free (96GB Total) 5.9

System Score 5.9
Determined by lowest subscore

Windows 7 Home Premium

System
------------------------------------------------------------------------
Manufacturer Michael Flynn
Mother Board ASUS P8Z68 Deluxe Gen3
Total amount of system memory 16.0 GB RAM
System type 64-bit operating system
Number of processor cores 4

Storage
------------------------------------------------------------------------
Total size of hard disk(s) 885 GB
Disk partition (C:) (96 GB Total)
Disk partition (D:) (112 GB Total) This is a 120GB SSD from OCZ Tech.
Disk partition (E:) (602 GB Total)
Media drive (F:) CD/DVD
Disk partition (Z:) (75 GB Total)

Multiple Hard drives are a must in case of Crash, Copy Important File to
other Hard drives.

Graphics
------------------------------------------------------------------------
Display adapter type NVIDIA GeForce GTX 560 Ti
Total available graphics memory 4095 MB
Dedicated graphics memory 1024 MB
Dedicated system memory 0 MB
Shared system memory 3071 MB
Display adapter driver version 8.17.12.8562
Primary monitor resolution 1280x768
DirectX version DirectX 10

Network
------------------------------------------------------------------------
Network Adapter Intel(R) 82579V Gigabit Network Connection
Network Adapter Realtek PCIe GBE Family Controller
Network Adapter MAC Bridge Miniport

Notes
------------------------------------------------------------------------
The gaming graphics score is based on the primary graphics adapter. If this system has linked or multiple graphics adapters, some software applications may see additional performance benefits.
Caution: Based on the results of the WinSAT Disk assessment, your system drive may have slower response times under some workloads. Performance results will depend on the specific applications used and the amount of memory available. If your experience is satisfactory, no action is needed.

(This is my Game/ Modeling / Test System)

Thanks,
Mike
#6
08/13/2012 (4:59 pm)
sorry for late answer.
your all info have helped me very much to make my torque rig.
also i was able to help others based on your info.
much appreciated.
thanks

here is my new little monster(still in early stage):

intel core i5 2500k 3.30ghz
8 GB ram (1833 bus)
300 GB samsung HDD
MSI z68 A5
Intel Hd grafics 3000(1760 Vram)
samsung 18.5' b1930 18.5"

now only need a GPU.but i think no need of it now.as a programmer i do not have to deal with high grafics.and with built in grafics chip i get over 100 Fps in empty terrain.big thanks to intel's new onchip architecture and theirAGP driver's Pixomatic software rasterizer.

hope,t3d 1.3 would be less resource hungry and with much better performance.

the only lag i get when drive my car into densey city or forest.