Game Development Community

Saving+Loading Problems!

by Wol · in Torque Game Builder · 02/22/2012 (5:29 pm) · 0 replies

Okay so from this site: http://www.garagegames.com/community/forums/viewthread/94387
I got a save/load code for the Plat former kit. (I'm using a different profile because the plat former kit one is one I have no access to now)

I have tried different ways, scripts and codes but this one has worked the best. That is not saying much. I am on the verge of giving up. Please help!

Anyway, it doesn't work all the way when I execute it in my game when I try
savegamedata();
. I get the following error
EDIT: I managed to shrink it. See explanation.

==>savegamedata();
creating path /Users/Wol/Library/Application Support/MyStudio/MyGame/game/data/save/MyGameSaveData.cs
game/gamescripts/saveprogress.cs (14): FileObject::readLine - wrong number of arguments.
game/gamescripts/saveprogress.cs (14): usage: () Use the readLine method to read a single line from a file previously opened for reading.
Use isEOF to check for end of file while reading.
@return Returns the next line in the file, or a NULL string if the end-of-file has been reached.
@sa isEOF, openForRead
And the same script is repeated like a hundered times-literally! I am not exaggerating.

Maybe it won't work because it's for iTorque 2D? If so, making it for normal 2D would be greatly appreciated.

EDIT: My bad, I see the problem