Light Source and Walls
by Paul Yoskowitz · in Artist Corner · 02/20/2012 (7:26 am) · 5 replies
Im sure that Im missing something simple...
when i create a room, any type of light or particle effects "leak out". if i create a torch on a wall, you see the flickering light on the other side of the wall, and i noticed that if the torch particle effect is too close to the ceiling, youll see it through the floor on the upper level.
any way to stop this?
when i create a room, any type of light or particle effects "leak out". if i create a torch on a wall, you see the flickering light on the other side of the wall, and i noticed that if the torch particle effect is too close to the ceiling, youll see it through the floor on the upper level.
any way to stop this?
About the author
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#2
Particles do not have collision (unless you add it) so you'll have to tweak the lifetime and speed settings to limit the particles. Setting soft particles on may help the visible discrepancy.
02/22/2012 (8:37 am)
Try subdividing the wall to see if that helps prevent light leaks.Particles do not have collision (unless you add it) so you'll have to tweak the lifetime and speed settings to limit the particles. Setting soft particles on may help the visible discrepancy.
#3
www.garagegames.com/community/forums/viewthread/30919
thats about the closest that it got. Ill do some more research tonite and chk out "setLayer" unless someone knows of a better way....
thanks Michael!
(subdividing didn't help - but thank you for that suggestion!)
02/22/2012 (9:22 am)
Im at work so all i could do was a quick look and i found this rather old post www.garagegames.com/community/forums/viewthread/30919
thats about the closest that it got. Ill do some more research tonite and chk out "setLayer" unless someone knows of a better way....
thanks Michael!
(subdividing didn't help - but thank you for that suggestion!)
#4
has anyone else worked with particle effect collision or somehow making sure that the particle effects dont bleed through the Models?
02/23/2012 (5:51 pm)
Ok so i read that Caylo has a particle effects modification out there and Ive emailed him to see how that works....has anyone else worked with particle effect collision or somehow making sure that the particle effects dont bleed through the Models?
#5
http://www.garagegames.com/community/forums/viewthread/123938
Regarding particles then you need to look at the soft particles settings.
03/13/2012 (3:39 am)
Try this thread which may have some relevant information about light leakage and how to set up your meshes to prevent it. Apparently models need collision meshes if light is not to penetrate.http://www.garagegames.com/community/forums/viewthread/123938
Regarding particles then you need to look at the soft particles settings.
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