Need help installing
by Paul Ketchum · in Game Mechanics Kit · 02/15/2012 (9:53 am) · 2 replies
I am getting errors when trying to rebuild the projects in VC++2010 express. It can not find some of the directories.
In your instructions you have:
Step 6
Add original T3D physics files to your project.
Bullet
Add all files from âEngine/source/T3D/physics/bullet/â
PhysX
Add all files from âEngine/source/T3D/physics/physx/ â
Add them to where?
In VC++? If so, how do I get there to add these directories?
If not in VC++ then where?
Step 7 is the same answer as step 6 I am hoping.
I think these are the steps I am getting wrong because the following is the errors when I try to rebuild my project:
1> btAxisSweep3.cpp
1> btBroadphaseProxy.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp': No such file or directory
1> btCollisionAlgorithm.cpp
1> btDbvt.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp': No such file or directory
1> btDbvtBroadphase.cpp
I get this for every cpp file It tries to add.
Thanks in advance for your help.
In your instructions you have:
Step 6
Add original T3D physics files to your project.
Bullet
Add all files from âEngine/source/T3D/physics/bullet/â
PhysX
Add all files from âEngine/source/T3D/physics/physx/ â
Add them to where?
In VC++? If so, how do I get there to add these directories?
If not in VC++ then where?
Step 7 is the same answer as step 6 I am hoping.
I think these are the steps I am getting wrong because the following is the errors when I try to rebuild my project:
1> btAxisSweep3.cpp
1> btBroadphaseProxy.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp': No such file or directory
1> btCollisionAlgorithm.cpp
1> btDbvt.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\Engine\lib\bullet\src\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp': No such file or directory
1> btDbvtBroadphase.cpp
I get this for every cpp file It tries to add.
Thanks in advance for your help.
#2
if so..
right click on a filter(folder) within VS,
choose add>>New Filter to create a new filter,
then right click on that filter,
choose Add>>Existing Item,
then navigate to the corresponding folder in the file system, select all the files you want to add and press add, repeat until done.
Note:- adding an existing folder using the Add Existing option will not work, you have to create that filter first.
Oh and don't forget to copy and add the libullet OR nxCharacter, nxuStream projects from the gmk build files folder
02/15/2012 (3:56 pm)
sorry after rereading your post it seams you are asking how to add these to VS..if so..
right click on a filter(folder) within VS,
choose add>>New Filter to create a new filter,
then right click on that filter,
choose Add>>Existing Item,
then navigate to the corresponding folder in the file system, select all the files you want to add and press add, repeat until done.
Note:- adding an existing folder using the Add Existing option will not work, you have to create that filter first.
Oh and don't forget to copy and add the libullet OR nxCharacter, nxuStream projects from the gmk build files folder
Torque Owner Jonajoint
Default Studio Name
You have to first physically copy the files into the relavent folder within the torque 3d 1.2/Engine/source folder.
Then in Visual Studio add filters and existing files (which I think is what you have already done, and just missing the first bit).
Off the top of my head I can't remember what exactly goes where but if you have a vannilla build of t3d then you can just copy and overwrite the files from gmk.. if you don't have a stock/vanilla build then you will have to use winmerge or some other code merging program, yuri has his codepatch program on logicking site which I use in conjunction with winmerge.
Hope that helped
John