T3D 1.2 - maximum amount of textures
by The Guv · in Torque 3D Professional · 02/14/2012 (12:24 pm) · 3 replies
Hey All,
Does anyone have any idea how I can check how much GPU space I'm using in a mission? I'm maily using DDS files other than normal maps which are jpgs as they compress and hold the geometry info. better. I know the jpg will use the same amount of space as an uncompressed texture on the GPU, but I'm shooting in the dark at the moment as to how good/bad I'm doing. Can I have 4 2048 x 2048's? Can I have 100 2048x2048's. Models are sharing textures where possible but I'd like to for instance have a few deffirent designs for vehicles but I'm not sure if I'm being realistic.
Are there any cool benchmarking tools for T3D?
Thanks as always!
Does anyone have any idea how I can check how much GPU space I'm using in a mission? I'm maily using DDS files other than normal maps which are jpgs as they compress and hold the geometry info. better. I know the jpg will use the same amount of space as an uncompressed texture on the GPU, but I'm shooting in the dark at the moment as to how good/bad I'm doing. Can I have 4 2048 x 2048's? Can I have 100 2048x2048's. Models are sharing textures where possible but I'd like to for instance have a few deffirent designs for vehicles but I'm not sure if I'm being realistic.
Are there any cool benchmarking tools for T3D?
Thanks as always!
#2
Also check:
02/14/2012 (3:03 pm)
There was a thread from Sickhead's Tom aeons ago explaining memory usage ... 2048 is a monster as I remember (remember 2048 is 4x 1024, not double).Also check:
echo(getTextureProfileStats());
#3
02/15/2012 (12:39 pm)
Thanks guys, great replies! I'll do some investigating...will post back my findings 8)
Torque Owner Nathan Martin
TRON 2001 Network
Torque its self cannot determine its usage on any given GPU on its own since that information isn't available without using the special tools listed above (PerfHUD, gDEBugger, and GPU PerfStudio) which provide their own benchmarking and stats measurements themselves.
I hope this points you in the right direction. Also, T3D on Windows is currently DirectX 9.0c only, so in this case you'll only be interested in nVidia PerfHUD for GeForce cards or AMD GPU PerfStudio for ATI/AMD cards if can support DirectX 9.