how do i make a weapon
by Brian David Pearson · in General Discussion · 02/05/2012 (5:33 pm) · 1 replies
do i just make a gun model paint it then script it?
About the author
This will be written latter when I have something to right about me.
by Brian David Pearson · in General Discussion · 02/05/2012 (5:33 pm) · 1 replies
This will be written latter when I have something to right about me.
Ahsan Muzaheed
Default Studio Name
http://www.garagegames.com/community/forums/viewthread/127057/1#comment-812334
there are more on weapon on old threads.always do a search before asking.
"do i just make a gun model paint it then script it"
u can make any shape to work as a weapon.
but it should have this nodes:
mountPoint
muzzlePoint
retractionPoint
ejectPoint
which u can create in shape editor.but there are some facts to know.without knowing them it will be a pain.
like:
press f1,now find the toggles grid snapping from toolbar and disable it.go to shape editor select show nodes on toolsbar.
open u r model.
select node from properties window.and make those nodes for u r weapon model.
from hints of shape window select shapeBaseImageData it will show u necessary info for nodes and sequence.
for script,u can use existing script of ryder and lurker/riffle's explosion,particle.......
they are sufficient to make a weapon model.
may be video tutorial will be good.i will try to make one and upload.