Updated project not working properly on 1.76 *SOLVED*
by Edwin Rivera · in Technical Issues · 01/31/2012 (12:55 pm) · 3 replies
Hello,
I am wondering if I am the only one suffering this small problem. Whenever I try to open my 1.75 project in 1.76, it asks me to update the project, just as my 1.74 did when opening in 1.75. There is just one problem, all of my static sprites and scrollers get distorted and i;m left with blurred out images instead. Any animation that I have created seem to be unaffected, but in order to work in 1.76 I would have to of and re-created all of these sprites and that's a lot of work. Do anyone have any advice or fix they could offer me.
Thanks in advance!
I am wondering if I am the only one suffering this small problem. Whenever I try to open my 1.75 project in 1.76, it asks me to update the project, just as my 1.74 did when opening in 1.75. There is just one problem, all of my static sprites and scrollers get distorted and i;m left with blurred out images instead. Any animation that I have created seem to be unaffected, but in order to work in 1.76 I would have to of and re-created all of these sprites and that's a lot of work. Do anyone have any advice or fix they could offer me.
Thanks in advance!
#2
Its just a wild guess based on when the sound profiles where called differently between the versions of Torque 3D causing none of the older sounds files to work after porting them over which caused a lot of work within the script files.
01/31/2012 (3:59 pm)
I use Torque 3D, but I am currently working on the Gui side of things and had a simular issue happen when a png is loaded into a bitmap ctrl, all that I had to do is re-size the container for each picture that comes out blurry or distorted. I would guess that they had changed something in the size of the images or the naming for the sprite functions is causing the problem. Its just a wild guess based on when the sound profiles where called differently between the versions of Torque 3D causing none of the older sounds files to work after porting them over which caused a lot of work within the script files.
#3
01/31/2012 (9:03 pm)
All right, so i managed to fix this problem. Whenever I updated my project to 1.75, for some unknown reason torque (im guessing a bug in 1.76) changed the usesourcerectangle to 1, and it set all sourcerect to "2 0 -2 6" on all sprites on my level. It wouldn't let me change it back in the editor, but I was able to change them all back using script. Hopefully this is fixed soon (if it is a bug) and this could help anyone who this may happen to.
Torque 3D Owner Christopher Tauscher
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