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Torque 2D build ?

by hieuhoang · in Torque X 2D · 01/30/2012 (2:22 am) · 5 replies

Hello everybody,

sorry if I post in wrong place. I'm new to Torque ,so anybody knows answer me that which platform t2D could build to : For me , I want to build to both Android and IOs with one time writing code . I read on the website that license for T2D is 128$ ; so that's enough for my requirement ? Thanks !

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#1
01/30/2012 (6:27 am)
@hieuhoang - We have two separate 2D products:

Torque 2D - Windows and OS X (desktop)
iTorque 2D - iOS

If you want to make a game for all three platforms, you would need both licenses. Otherwise, you would only need a license for your targeted platform.
#2
01/30/2012 (6:32 am)
wow, thank you ! Do I have to modify or rewrite code if I change platform ? for example, I make a game on windows os(build for android) and I would like to build for IOS .
#3
01/30/2012 (8:48 am)
You would need to do some heavy lifting for the Android platform since it is not supported in the current toolset. Have you ever used C++ with the Android SDK in the past?
#4
01/30/2012 (9:00 am)
thank you David ! I am a little bit disappointed . I am not afraid of C++ but it's not so convinient for developers when after finishing something for Ios then they have to do something to make it work for Android !
#5
01/30/2012 (9:04 am)
This is the reason that we are upfront about not having Android support at this time. The last thing that we would want is for you to purchase it with the thought that it has Android support when it does not--hence the reason that we do not advertise it anywhere.