textures will not load
by Gary Roberson · in Torque Game Engine · 01/27/2012 (12:02 pm) · 3 replies
A mysterious problem has occurred.
Let me explain?
I'm designing a level with .dts shapes in them. I'm using an external modeler (TrueSpace) to model the shapes. they are pretty much basic shapes. Pretty much crates and barrells. the first few times that I load them, they load in correctly with the textures intact. I MAKE SURE that the textures are in the SAME DIRECTORY as the models. However, a few days later, when I try to reload them, the textures will not load. I again look in the directory to see if the textures are there, and indeed they are, but after several attempts at trying to load the textures, they will not load?
Has anyone had this problem?
Let me explain?
I'm designing a level with .dts shapes in them. I'm using an external modeler (TrueSpace) to model the shapes. they are pretty much basic shapes. Pretty much crates and barrells. the first few times that I load them, they load in correctly with the textures intact. I MAKE SURE that the textures are in the SAME DIRECTORY as the models. However, a few days later, when I try to reload them, the textures will not load. I again look in the directory to see if the textures are there, and indeed they are, but after several attempts at trying to load the textures, they will not load?
Has anyone had this problem?
About the author
#2
01/27/2012 (12:11 pm)
I don't recall ever running into texture problems like that back in the day. Maybe if an updated version of the model wasn't exported correctly. Are there any errors in the console?
#3
I haven't checked the console, but that is a good suggestion!
@David
? corrupted mission files. how can I tell if a mission file has been corrupted. When I check them out, they look the same. The line that reads in the model only points to the .dts file as always. there has never been a line that loads in a texture seperately.
01/27/2012 (12:19 pm)
@ ScottI haven't checked the console, but that is a good suggestion!
@David
? corrupted mission files. how can I tell if a mission file has been corrupted. When I check them out, they look the same. The line that reads in the model only points to the .dts file as always. there has never been a line that loads in a texture seperately.
Associate David Montgomery-Blake
David MontgomeryBlake