Need Help with no sound when key is pressed**FIXED**
by Donnie Hutson Jr · in Torque Game Engine · 01/25/2012 (5:59 pm) · 3 replies
Ok heres what I have!! I'm trying to play a on/off sound when I press my "n" key to activate my nightvision. The nightvision works great and even reports in hud when activated and deactivated, only no sound will play and I tried my best to try everything I can before posting for help, so any would be great!!
ok here's my code in client/default.bind.cs
and this is what I have in my server/commands.cs file
Also note, my audio files are mono!! Thanks in advance for any help!!
ok here's my code in client/default.bind.cs
$NightVisionVar = "1";
function toggleNightvision(%val)
{
if (%val)
{
if($NightvisionVar)
{
$NightvisionVar = "0";
commandToServer('EnableNightvision');
commandToServer('NightvisionSoundon');
}
else
{
$NightvisionVar = "1";
commandToServer('DisableNightvision');
commandToServer('NightvisionSoundoff');
}
}
}
moveMap.bind(keyboard, "n", toggleNightvision);and this is what I have in my server/commands.cs file
//at the top of commands.cs
$SimAudioType = 2;
singleton SFXDescription(nightvision3d)
{
volume = 1.0;
isLooping = false;
loopCount = 0;
is3D = true;
ReferenceDistance = 10.0;
MaxDistance = 100.0;
type = $SimAudioType;
};
datablock SFXProfile(nightvisionsndon)
{
filename = "art/sound/NightVision/mono_nightvision_on.wav";
description = nightvision3d;
preload = true;
};
datablock SFXProfile(nightvisionsndoff)
{
filename = "art/sound/NightVision/mono_nightvision_off.wav";
description = nightvision3d;
preload = true;
};
//at the bottom of commands.cs
//------------------------------------------------------------------------------
// Nightvision Controls
//------------------------------------------------------------------------------
function serverCmdEnableNightvision(%client)
{
%player = %client.player;
%player.NightvisionEnable();
messageClient(%client, '', "NightVision Activated!!");
}
function serverCmdDisableNightvision(%client)
{
%player = %client.player;
%player.NightvisionDisable();
messageClient(%client, '', "NightVision Deactivated!!");
}
//------------------------------------------------------------------------------
// Nightvision Audio Controls
//------------------------------------------------------------------------------
function serverCmdNightvisionSoundon(%client)
{
// Create and play a source from a pre-existing profile:
%transform = %client.player.getTransform;
ServerPlay3D(nightvisionsndon, %transform);
echo("playsound NightVision ON!!! ");
}
function serverCmdNightvisionSoundoff(%client)
{
// Create and play a source from a pre-existing profile:
%transform = %client.player.getTransform;
ServerPlay3D(nightvisionsndoff, %transform);
echo("playsound NightVision OFF!!! ");
}Also note, my audio files are mono!! Thanks in advance for any help!!
About the author
Electrical Engineer by trade, Computer geek by night. Still learning and loving every minute.
#2
Also, since you are calling a function and not a property, your call to getTransform should read:
01/27/2012 (10:16 am)
Which engine? You're posting in the TGE forums, and SFX datablocks are for TGEa or T3D. TGE uses 'AudioProfile' and 'AudioDescription'.Also, since you are calling a function and not a property, your call to getTransform should read:
%transform = %client.player.getTransform();
#3
01/28/2012 (11:44 am)
Michael, you were right....I also had to list my audio description and profiles in my datablocks/audioprofiles.cs instead of commands.cs...Works great and thank you very much.....
fossilnite