Lightmaps + Advanced Lighting?
by Bryce · in Torque 3D Professional · 01/22/2012 (9:35 pm) · 5 replies
So let me get this straight. When I'm using advanced lighting for the pretty dynamic shadows, I can't have any baked lightmaps alongside that to boost performance? Is there any way to place point lights in a scene, bake them into the surfaces, and then delete those then-unneeded lights? Or am I forced to choke up $500 and buy PureLight?
Cheers,
-Bryce
Cheers,
-Bryce
#2
01/23/2012 (8:49 am)
Blender can do that? So once I'd export my Blender model to Collada, all that lightmap info would be included in the export?
#3
In the second UV channel ... so remember to export it with one.
I have no idea how to do that ... nor do I use anything like a vaguely modern version of Blender.
I have baked in occlusion to textures before - hence why I know it can lightmap.
01/23/2012 (9:04 am)
Allegedly.In the second UV channel ... so remember to export it with one.
I have no idea how to do that ... nor do I use anything like a vaguely modern version of Blender.
I have baked in occlusion to textures before - hence why I know it can lightmap.
#4
01/23/2012 (10:04 am)
Bryce, spending 500 USD for Purelight is worth the money. This tool does amazing job. You can make lightmaps without Purelight, but this will be a hard work. Purelight has amazing features that will make your life easier :). So it's your decision. I don't think I would do my job better without Purelight.
#5
eb from Doit! fame has something out that does what PureLight does, at a fraction of the cost...
take a look at it on his store
01/23/2012 (10:30 pm)
@Bryce,eb from Doit! fame has something out that does what PureLight does, at a fraction of the cost...
take a look at it on his store
Associate Steve Acaster
[YorkshireRifles.com]
That's the theory anyhow ...
Of course I set up my scene and lights in my 3D app and then export it in sections to PureLight, for it be win. I then tend to keep some of those lights to illuminate characters, but have most of the shadowing set to off to save on performance.