Light object location revealed by wall
by fossilnite · in Torque Game Engine · 01/18/2012 (4:30 am) · 4 replies
Hey guys/gals like the title my lightObjects can always be seen through my walls....
And so here is my question, how do i make the walls stop the light from shining through? staticShapeData fault or lihtObject fault.... Light is a volumeLight() and object is staticShapeData().
TGE 1.5.2 btw... school project
And so here is my question, how do i make the walls stop the light from shining through? staticShapeData fault or lihtObject fault.... Light is a volumeLight() and object is staticShapeData().
TGE 1.5.2 btw... school project
#2
01/18/2012 (9:24 pm)
But the building geometry is fine i checked twice.... The light sources are placed far far away from the building itself.... but the light can still be seen....
#3
02/22/2012 (11:57 am)
There are a few other posts on the forum in the Artist Corner section on this issue over the past two weeks and its not clear how to resolve it. I have tried using a simple six sided cube and the light still leaks through the walls. I'm not sure myself how to resolve it. If anyone knows, it would be incredibly helpful.
#4
02/25/2012 (6:14 pm)
This is a problem that I've had in TGE since I got it. However, when I switched from my onboard graphics from my laptop to a desktop, this issue no longer persisted. Hope that helps... could be just your computer rendering it that way.
Associate David Montgomery-Blake
David MontgomeryBlake