Game Development Community

Light object location revealed by wall

by fossilnite · in Torque Game Engine · 01/18/2012 (4:30 am) · 4 replies

Hey guys/gals like the title my lightObjects can always be seen through my walls.... i40.tinypic.com/ixfo90.png
And so here is my question, how do i make the walls stop the light from shining through? staticShapeData fault or lihtObject fault.... Light is a volumeLight() and object is staticShapeData().

TGE 1.5.2 btw... school project

#1
01/18/2012 (9:11 am)
Make sure that there are not any leaks in the geometry that would be letting the light register. Also make sure that the light is not positioned too close to the walls.
#2
01/18/2012 (9:24 pm)
But the building geometry is fine i checked twice.... The light sources are placed far far away from the building itself.... but the light can still be seen....
#3
02/22/2012 (11:57 am)
There are a few other posts on the forum in the Artist Corner section on this issue over the past two weeks and its not clear how to resolve it. I have tried using a simple six sided cube and the light still leaks through the walls. I'm not sure myself how to resolve it. If anyone knows, it would be incredibly helpful.
#4
02/25/2012 (6:14 pm)
This is a problem that I've had in TGE since I got it. However, when I switched from my onboard graphics from my laptop to a desktop, this issue no longer persisted. Hope that helps... could be just your computer rendering it that way.