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Animation problem using 3D shape in Torque 2D

by Adrian Banninga · in Technical Issues · 01/17/2012 (6:29 am) · 0 replies

Hi,

We have implemented a 3D Character in torque 2D but when we load any animations on the model it seems that the when running or crouching the legs lift towards the pelvis, instead of the character actually bending down.

Is this because the bounding box volume is linked to the root of the BIP in max when exporting to DTS?

If so we tried linking the BIP to the volume instead but then it won't export.

Is there any way to fix this issue?

Any help would be appreciated.


Regards,
Adrian

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