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Creating Barred/Latticed Windows

by Tony Tobianski · in Artist Corner · 01/16/2012 (9:34 am) · 2 replies

I'm having trouble locating information on how to create bars or lattice that would fill in a window opening. More specifically, I need to understand the type of construction that would be like a stationary billboard. I am most concerned about making sure that the bars or lattice are viewed from both sides. What techniques must be used... For instance would I need to create a double sided transparent plane, on to which I'd project a texture for my bars or lattice texture?

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#1
01/17/2012 (12:48 pm)
well to answer your question it depends... If you want uber low res bars or a lattice, create a texture with an alpha mask, apply it to a plane, import to torque, edit the material in the shape editor, under the advanced tab next to alpha maps, click the enable two sided check mark, and done. other wise model it, texture it, import it, and done.
#2
01/17/2012 (1:16 pm)
Make a plane, make another plane for the other side, slap your texture with an alpha channel on it. Export. Select your prefered transparency in T3D material editor - alphaRef would probably be fine.

It's usually best to make both sides of a model rather than use the doubleSided flag in material editor or both sides they can receive the same lighting rather than individual.