Trouble Exporting Orc Rigged Stock Asset From MS to T3D 1.2
by Robert Welch · in Artist Corner · 01/11/2012 (9:20 pm) · 0 replies
I made my own Orc Skeleton that I plan to use in all my character creations. I looked at the Skeleton of a Orc from my AFX 2.0 Template and followed all the joint names. I down loaded a Stock Asset from the Blender.org Repository and rigged my Skeleton to it in Milkshape. The .dae file imports all materials but no Skeleton and the DTS imports one material ( a pouch) and the skeleton.
The stock asset that I removed the skelton from to replace with my own in Milkshape was a .blend file exported to collada (.dae) imported into Milkshape
What am I doing wrong?
I included to pictures of the work flow with as much detail as I could squeeze in.
Any advice would be appreciated. Thanks
docs.google.com/open?id=0B4eM_rkmL2oaMjIzMWI1NGUtYjVhOC00M2RhLWE3ODctZTQwYmYxMjV...
docs.google.com/open?id=0B4eM_rkmL2oaMjYzYWE5NjUtMjRlNy00YzEyLTg4MDUtYTJkOTk4Mzd...
docs.google.com/open?id=0B4eM_rkmL2oaNzNkZDNjZTctNTRjYS00MDBmLTg1NmYtMzRjYjVkZmQ...



Thanks
Robert
The stock asset that I removed the skelton from to replace with my own in Milkshape was a .blend file exported to collada (.dae) imported into Milkshape
What am I doing wrong?
I included to pictures of the work flow with as much detail as I could squeeze in.
Any advice would be appreciated. Thanks
docs.google.com/open?id=0B4eM_rkmL2oaMjIzMWI1NGUtYjVhOC00M2RhLWE3ODctZTQwYmYxMjV...
docs.google.com/open?id=0B4eM_rkmL2oaMjYzYWE5NjUtMjRlNy00YzEyLTg4MDUtYTJkOTk4Mzd...
docs.google.com/open?id=0B4eM_rkmL2oaNzNkZDNjZTctNTRjYS00MDBmLTg1NmYtMzRjYjVkZmQ...



Thanks
Robert
About the author
Electrical Engineer with JST Corp. I have programmed in C at work in the past. Very interested in Game programming, design, Game asset Modeling, and development.