Using Dev C++ with TGE 1.5.2
by Infinitum3D · in Torque Game Engine · 12/31/2011 (12:57 pm) · 12 replies
I'm starting fresh with TGE 1.5.2 and rather than use VC++2005EE, I would like to use Dev C++ as my compiler. My problem is, I'm not a programmer, so I don't know how to modify the VC++2005 version of TorqueSDK.sln to work in Dev C++.
Can anyone help me get TGE 1.5.2 to compile with Dev C++?
Thanks!
Can anyone help me get TGE 1.5.2 to compile with Dev C++?
Thanks!
#2
Actually, I would love to use newer programs. Which compiler do YOU use? I'm open to any and all suggestions, and I'll take any advice you can offer =)
Thanks again!
01/01/2012 (10:05 am)
Hey, thanks for the reply! I agree completely about the "age" of the IDE. Remember though that I'm using TGE 1.5.2 from 2005, so using a compiler from 2005 seems to make sense to me, probably because the instructions were all spelled out for me.Actually, I would love to use newer programs. Which compiler do YOU use? I'm open to any and all suggestions, and I'll take any advice you can offer =)
Thanks again!
#3
01/01/2012 (11:55 am)
If you are using windows, use Visual Studio That's what I've always used with tge.
#4
01/01/2012 (1:50 pm)
Well, I did end up installing VC++2005EE since that's what the instructions recommended in 2005. Would you recommend using VS2008 instead? 2010?
#5
Based your other posts it sounds like you're running Win 7, or at least Vista. 2005 has known compatibility issues in Vista and Win 7. It's kind of a roll of the dice on whether you'll encounter the issues, but if you do it makes compiling anything at all, even a simple Hello World, impossible.
01/01/2012 (4:28 pm)
I would recommend using at least VS2008, assuming you can find a download for it, I'm actually surprised you found a download of 2005 Express floating out there still.Based your other posts it sounds like you're running Win 7, or at least Vista. 2005 has known compatibility issues in Vista and Win 7. It's kind of a roll of the dice on whether you'll encounter the issues, but if you do it makes compiling anything at all, even a simple Hello World, impossible.
#6
It was a free download a few years back. Is VC++2008 or 2010 free to download, or will I need to buy it?
I'll look around for it.
Yes, I'm using Win7, and VC++2005 seems to be working so far. I'll see if I can switch to 2008 anyways.
01/01/2012 (8:30 pm)
Actually, I had VC++2005EE on a backup disk (I'm surprised it still works!).It was a free download a few years back. Is VC++2008 or 2010 free to download, or will I need to buy it?
I'll look around for it.
Yes, I'm using Win7, and VC++2005 seems to be working so far. I'll see if I can switch to 2008 anyways.
#8
01/03/2012 (11:40 am)
I downloaded 2008 a little while ago from MS. I think there are still compatibility issues with 2010 or the life cycle has not run out on 2008. If you can get it snag 2008, it has features that were pulled in 2010. I can't remember what the features I noticed changed, but it was enough for me to stick with 2008 for now.
#9
I just downloaded VB2008 today for a project.
01/05/2012 (11:44 am)
http://msdn.microsoft.com/en-us/express/future/bb421473I just downloaded VB2008 today for a project.
#10
-I3D
02/14/2012 (9:33 pm)
I found VS2010 so I'll see if I can get TGE to compile in it. Thanks for all the suggesions!!!-I3D
#11
02/15/2012 (3:16 pm)
I know updating is scary at times, but please update, update, update!!! Many gamers and programmers do so and unless, like I learnt, you do chances are they have and will experience something on their part going wrong, that you wont have a clue to, unless ur using the lastest also...Plus its always good to use the latest updates on everything involved from drivers to programs. I personally hate to change somethig that doesnt seem broke and learn the new way, like I just changed to VS 2010 and it seems way different and my compile gives a bunch of intellisense warnings and errors, but the more I encounter the more I learn....Give give I guess so we all win really. Sorry for my input and hope u have continued success.......
#12
03/06/2012 (5:17 am)
TGE 1.5.2 compiles in VS2010 with no problems at all. Thanks everyone for all the suggestions!
Torque 3D Owner Bloodknight
Bloodknight Studios
But to answer the question directly, i'm pretty sure that TGE shipped with makefiles for linux, it should be a relatively simple matter of just using those makefiles.