Game Development Community

iT2D 1.5 - Trigger collision problem

by terrykim426 · in iTorque 2D · 12/27/2011 (7:42 pm) · 0 replies

Platform: Windows 7 / iPad

Target: Stand Alone and On Device

Issues:
Previously I had set a trigger in my game to use circle detection and it was working in iT2D 1.4. After I convert my project to iT2D 1.5, the collision seems weird.

I have objects triggered the onLeave callback, only after the objects had already left the collision box in a certain fixed distance. And I can see the positions that the objects called the onLeave, leaving a trail of a enlarge size of the trigger.

I have tried various setting in the collision section (even if everything is set to default) for the trigger, the result does not change at all.

Steps to Repeat:
I tried to create a new project just to test out the trigger collision, but the trigger does not even collide with other object even after I turned on all the trigger callbacks.

With the collision not working right, I am not able to give a proper step to simulate my issue here.

And I dun think I can provide a useful console log, as there's no error reported in the log.

Have been messing with for quite awhile. Any help on this is much appreciated =).