iTorque 2d 1.5.1 Release??
by Jack-S- · in iTorque 2D · 12/27/2011 (7:45 am) · 179 replies
Moderator Note: 1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
About the author
#142
06/27/2012 (7:19 pm)
Troy, you need to click on the download link (after accepting the EULA) and then you'll see a link for 1.5 and one that says iT2D 1.5.1 PREVIEW.
#143
06/27/2012 (11:14 pm)
The Mac download contains a windows .exe but no Mac .app in the /tgb folder for the editor. I assume we can just copy the older .app from 1.5 over?
#144
06/28/2012 (12:33 am)
When you say I just need to worry about providing higher resolution graphics for the retina display, what do you mean exactly? Having 2 versions of each image? And do I need to give the higher resolution ones a specific name? (like background.png and background_HD.png for the retina display version)
#145
06/28/2012 (12:39 am)
/engine/compilers/Xcode
#146
@Joao - That is correct. Two separate versions of the same image, one with the _hd appendage.
06/28/2012 (5:36 am)
@Conor - Hmm, it was supposed to have the .app for the editor. DO NOT use the old editor .app. Recompile using engine/compilers/Xcode.@Joao - That is correct. Two separate versions of the same image, one with the _hd appendage.
#147
06/28/2012 (8:07 am)
iOS version - 33 compile errors :(
#148
06/28/2012 (8:13 am)
I will be uploading another archive today to resolve some Xcode issues Conor reported. It will be called Preview 2.
#149
06/28/2012 (8:15 am)
What are your compiler errors Lukas?
#150
06/28/2012 (5:49 pm)
The Aquarium demo seems to compile fine for me.
#151
@michael:
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: unknown property attribute
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: syntax error in @property's attribute declaration
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: 'nonatomic' has not been declared
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: expected unqualified-id before ')' token
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: expected unqualified-id before ')' token
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:17:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:17: error: unknown property attribute
...
06/29/2012 (12:27 am)
@john: did you made any change in setting before compile?@michael:
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: unknown property attribute
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: syntax error in @property's attribute declaration
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: 'nonatomic' has not been declared
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: expected unqualified-id before ')' token
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:15: error: expected unqualified-id before ')' token
/CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:17:0 /CINEMAX/iPhone/1.5.1/MyProjects/Aquarium/buildFiles/XCode_iOS/iTorque2D/AppDelegate.h:17: error: unknown property attribute
...
#152
06/29/2012 (5:09 am)
Nope, I made no changes. I just opened it up and did a build. Which version of Xcode are you using?
#153
06/29/2012 (6:06 am)
@john: Xcodes 3.2.5 and you?
#154
06/29/2012 (6:22 am)
You need to switch to Xcode 4, preferably 4.3.2. This is a new requirement because of the changes I made to remove the root ViewController warning that was popping up. The new Xcode project was created from scratch, which also includes new code functionality that can only be parsed by the latest Xcode/iOS.
#155
06/29/2012 (8:17 am)
When I choose which platform to run from TGB they all run as iPad. Otherwise it appears my project loaded fine in the editor. I'm migrating code bits that I changed in the engine from 1.5 to 1.5.1 so I'll be awhile before I get to the simulator and device.
#156
I extracted the preview, noticed the app was missing and compiled it.
In MyProjects, I extracted an archive of my project I'm porting to 1.5.1 (from 1.5)
I copied the buildFiles from RainyDay to mine.
My project builds fine. I thought it was odd it loaded in iPad resolution then I realized there were system scripts I didn't copy.
So I copied the projectFiles/scripts/system folder from RainyDay to mine. That fixed most stuff but my orientation is funny - it starts upside down.
I'm making progress... we'll see how it goes.
06/29/2012 (8:38 am)
I think I must be doing it wrong...I extracted the preview, noticed the app was missing and compiled it.
In MyProjects, I extracted an archive of my project I'm porting to 1.5.1 (from 1.5)
I copied the buildFiles from RainyDay to mine.
My project builds fine. I thought it was odd it loaded in iPad resolution then I realized there were system scripts I didn't copy.
So I copied the projectFiles/scripts/system folder from RainyDay to mine. That fixed most stuff but my orientation is funny - it starts upside down.
I'm making progress... we'll see how it goes.
#157
First, thank you for this new release.
Sorry for my insistence, it´s normal run The Aquarium demo and have 999+ warnings on Xcode 5.1 ?
Run well, but so many warnings.
06/29/2012 (9:25 am)
Hello,First, thank you for this new release.
Sorry for my insistence, it´s normal run The Aquarium demo and have 999+ warnings on Xcode 5.1 ?
Run well, but so many warnings.
#158
06/29/2012 (12:19 pm)
Wouldn't be Torque without the warnings. This is the seal of authenticity.
#160
Sorry guys. The 1.5.1 preview is usable, but only with a few manual steps. I'm looking at releasing a preview 2 on Monday, which will work better out of the box. I will also accompany that with a change log, so you can see what changes I made. This will be useful for people who want to move changes from 1.5.1 to their existing projects manually.
06/29/2012 (12:45 pm)
I hate that this build has all those warnings. The R&D build has 0 compiler warnings on Windows and iOS. The only compiler warnings are for the OS X build, all of which are related to Carbon (which will be replaced soon).Sorry guys. The 1.5.1 preview is usable, but only with a few manual steps. I'm looking at releasing a preview 2 on Monday, which will work better out of the box. I will also accompany that with a change log, so you can see what changes I made. This will be useful for people who want to move changes from 1.5.1 to their existing projects manually.
Employee Michael Perry
ZombieShortbus
@Troy - Make sure you are assigned the license through the studio panel.