iTorque 2d 1.5.1 Release??
by Jack-S- · in iTorque 2D · 12/27/2011 (7:45 am) · 179 replies
Moderator Note: 1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
About the author
#122
06/09/2012 (5:47 am)
Thanks for the update, good to hear even the preview is getting some testing :-)
#123
06/16/2012 (4:39 pm)
Any new Estimated release date?
#124
06/23/2012 (5:19 am)
Yeah still wondering on this as well. I really expected to see it by now.
#125
06/25/2012 (5:12 pm)
Yeah, me too. we're expecting this update to start working on a new project.
#126
I'm with everyone else. We've been all waiting for this update. I recommend people just use whatever version works for them and fix the bugs in there instead of waiting for GG or else your game will never ship.
I also think GG should just stop all work on the current engine after 1.5.1 and release a new one (with new physics and the works) that is not backward compatible and get it right the first time.
Right now with every release they are just adding more problems for themselves.
Just my 2 cents.
06/25/2012 (5:19 pm)
It's only been 9 months... please be patient! :)I'm with everyone else. We've been all waiting for this update. I recommend people just use whatever version works for them and fix the bugs in there instead of waiting for GG or else your game will never ship.
I also think GG should just stop all work on the current engine after 1.5.1 and release a new one (with new physics and the works) that is not backward compatible and get it right the first time.
Right now with every release they are just adding more problems for themselves.
Just my 2 cents.
#127
06/25/2012 (5:42 pm)
Really the only thing holding me up is the rotation bug for iPad retina display. I've tried, and failed, several times to try and fix it myself.
#128
@Johnny - I can understand the desire to focus on the new engine, however I've got an iPad game ready to release but I can't release it because the current engine doesn't work on iPad 3. I really need GG to get this retina issue fixed ASAP before putting everyone onto the new engine, so that I can actually make some money.
06/25/2012 (7:20 pm)
At the very least, an update explaining the delay would be appreciated.@Johnny - I can understand the desire to focus on the new engine, however I've got an iPad game ready to release but I can't release it because the current engine doesn't work on iPad 3. I really need GG to get this retina issue fixed ASAP before putting everyone onto the new engine, so that I can actually make some money.
#129
06/25/2012 (7:23 pm)
@Conor - Great to hear you are close. I want DroneSwarm!
#130
Is it just an issue with Retina or is the engine not working at all on the new iPad (i.e will a non-Retina designed iPad App automatically scale correctly and translate touches correctly by default)?
@Johnny - I'll see your two cents and raise you another. So, now we have five cents in the pot to back up your sentiment.
Thanks
06/26/2012 (6:48 am)
@Conor - As I do not have access to an iPad 3 ("new" iPad), I was concerned when I read your comment that said "...the current engine doesn't work on iPad 3." Could you please elaborate on that statement?Is it just an issue with Retina or is the engine not working at all on the new iPad (i.e will a non-Retina designed iPad App automatically scale correctly and translate touches correctly by default)?
@Johnny - I'll see your two cents and raise you another. So, now we have five cents in the pot to back up your sentiment.
Thanks
#131
06/26/2012 (9:56 am)
The problem is that by the time they actually release something that supports the current build of iOS and current devices, it will be just in time to break on the next iteration. "Early next week" was a couple of weeks ago for a preview release. So what does that say about a final release timeline?
#132
3stepstudio.com/
06/26/2012 (10:16 am)
Time we all switched to this engine - seems like it will have everything we want and more ;-)3stepstudio.com/
#133
06/26/2012 (10:23 am)
Hey, that engine looks like a testbed for features people might want.
#134
- Root ViewController issue
- New iPad resolution support
- Rotation bug related to new iPad
Then create the installers to upload tomorrow. An alternative is to just provide a zip, but I'll cross that bridge if the installers fail.
06/26/2012 (10:58 am)
Ok. Got clearance to upload 1.5.1 preview tomorrow. I'm going to perform a regression test on the following:- Root ViewController issue
- New iPad resolution support
- Rotation bug related to new iPad
Then create the installers to upload tomorrow. An alternative is to just provide a zip, but I'll cross that bridge if the installers fail.
#135
By the way, I'm in agreement with Johnny Vo. This update is important and is intended to help people finish their games or update existing ones to support the new iPad resolution. However, after this we really need to focus on the next big update which solves so many other issues and is a much greater development environment. As far as I can tell, this will be the last update in the 1.5 series.
06/26/2012 (6:52 pm)
It's a good thing I've been paranoid about releasing the preview without more scanning. I performed one last diff on the codebases and found a glaring issue with the editor that completely screws up the new resolution handling (including rotation settings). Now I feel better about the package we'll upload.By the way, I'm in agreement with Johnny Vo. This update is important and is intended to help people finish their games or update existing ones to support the new iPad resolution. However, after this we really need to focus on the next big update which solves so many other issues and is a much greater development environment. As far as I can tell, this will be the last update in the 1.5 series.
#136
I'm running all the example games and a new game on OS X, as well as iOS, to triple check the resolution and rotation bugs. As with Windows, if the installer script fails then I'm just going to create an archive (likely tar).
I forgot to mention, the download will be made available in your accounts. I will not be sending it out via e-mail or a file sharing solution.
06/27/2012 (10:56 am)
OK. Windows is clear for installer creation. If that fails, then we are creating a zip.I'm running all the example games and a new game on OS X, as well as iOS, to triple check the resolution and rotation bugs. As with Windows, if the installer script fails then I'm just going to create an archive (likely tar).
I forgot to mention, the download will be made available in your accounts. I will not be sending it out via e-mail or a file sharing solution.
#137
06/27/2012 (3:17 pm)
1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.
#138
06/27/2012 (5:19 pm)
ok... I may be missing something, or maybe I misunderstood something. If I create a new project, and set both the camera resolution and design resolution to 2048x1536, and save the project, and then close iTorque, when I load the project again, the resolutions have all been set back to the standard 1024x768.
#139
Design for 1024x768 and then just supply both normal and retina graphics, and iOS takes care of the rest.
06/27/2012 (5:31 pm)
You should be working at the non retina resolution in most all cases, unless you specifically want to exclude older devices.Design for 1024x768 and then just supply both normal and retina graphics, and iOS takes care of the rest.
#140
iTorque 2D 1.5 (Studio)
There is no download available. How do I access it?
Thanks!
06/27/2012 (6:10 pm)
I must be missing something here. I login and go to my account and all I see is this:iTorque 2D 1.5 (Studio)
There is no download available. How do I access it?
Thanks!
Employee Michael Perry
ZombieShortbus