iTorque 2d 1.5.1 Release??
by Jack-S- · in iTorque 2D · 12/27/2011 (7:45 am) · 179 replies
Moderator Note: 1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
About the author
#102
05/16/2012 (7:52 am)
The new way looks good to me, that should be all that's needed for universal apps.
#103
05/16/2012 (7:59 am)
Yeah Mich and I were talking about this in irc. At first I was hesitant about the change but after looking at it all, it really is a much cleaner approach moving forward.
#104
05/16/2012 (9:55 am)
The change seems more in line with the way it works in Xcode, so I don't mind at all.
#105
05/18/2012 (11:51 am)
Alright, I have only received feedback from John Vanderbeck. The bugs he pointed out can be resolved in a day, which is what I will be doing shortly. Unless the other early testers chime in, I'm moving forward with finalizing the preview build.
#106
05/18/2012 (4:30 pm)
I still receive a slew of warnings (999+) compiling a new project against the latest iOS SDK/Xcode version.
#107
05/18/2012 (4:44 pm)
@Dillon - I had to strip out the warning fixes for the build I set up for the 1.5.1 preview. I didn't get the code review I needed to make sure the changes were alright and my first attempt pulled over R&D code that was not ready for public consumption.
#108
05/18/2012 (5:45 pm)
Okay, no big deal. Everything else is working flawlessly.
#109
05/18/2012 (5:58 pm)
I'm not sure yet, but I think there is a rotation bug with Retina. I am doing some more digging, but it appears that the center point is incorrect when doing a AffineTransform to rotation the display.
#110
To test I changed the rotation code to set a 45 degree rotation and then tested in the simulator in both Retina mode and normal iPad. The normal iPad is clearly 45 degrees around the center of the game screen, whereas the Retina display is clearly not around the proper center.
05/18/2012 (6:04 pm)
Yeah there is definitely a bug in setScreenOrientation inside iPhoneWindow.mmTo test I changed the rotation code to set a 45 degree rotation and then tested in the simulator in both Retina mode and normal iPad. The normal iPad is clearly 45 degrees around the center of the game screen, whereas the Retina display is clearly not around the proper center.
#111
05/18/2012 (6:36 pm)
@John - Got it. Simple to fix for the final preview. Thanks!
#112
05/19/2012 (7:47 am)
Well glad you can see the fix, because I spent all night on it and besides determining that the center point is wrong, I couldn't figure out how to fix it :(
#113
05/22/2012 (8:06 am)
Any ETA for 1.5.1 release?
#114
05/22/2012 (9:02 am)
@Lukas - Since feedback has dropped off and the reported three issues are slated to be worked on this week, we can expect a public preview soon.
#115
05/22/2012 (11:34 am)
Hey, don't blame us for the build being pretty stable. :P
#116
05/25/2012 (1:02 pm)
Alright, I'm done rolling in the changes. I just have to get approval to upload it next week. Then it's back on the next big update full time.
#117
05/29/2012 (4:15 pm)
I'm just a little unclear. Are you about to release 1.5.1 Preview or 1.5.1?
#118
05/29/2012 (7:26 pm)
@Warthog - It will be labeled as a preview, since I can't secure the QA and doc time that would meet my standard of a non-preview. Those guys are tied up on the "next release".
#119
05/30/2012 (7:43 pm)
I think it's great that GG are allowing a preview release without a full QA and Docs pass. Obviously those are important for a full release and new users will expect that level of quality, but for experienced devs it's really good to see releases early. I don't mind if they're a little rough if it moves my schedule forward a few weeks.
#120
06/06/2012 (4:46 pm)
Confirming range to target, one ping only.
Employee Michael Perry
ZombieShortbus
$pref::iOS::DeviceType == 1
$pref::iOS::RetinaEnabled == 1
Likewise, you can tell if it is an iPhone 4 via:
$pref::iOS::DeviceType == 0
$pref::iOS::RetinaEnabled == 1
This works, the jury is still out on whether the testers want the old enumeration of 0, 1, 2, 3 (iPhone, iPad, iPhone 4, new iPad respectively)