Game Development Community

iTorque 2d 1.5.1 Release??

by Jack-S- · in iTorque 2D · 12/27/2011 (7:45 am) · 179 replies

Moderator Note: 1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.

Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
#81
05/08/2012 (7:57 am)
@Michael
I might have missed it but did you say how we'll get access to the preview?
#82
05/08/2012 (8:11 am)
@Joe - If it passes the smoke test, the five volunteers will receive an e-mail notification with a link to the download. If it yields positive results, then we will upload it to every licensees account as a download.
#83
05/09/2012 (8:53 am)
There is still AAA bug with local variables:
http://www.garagegames.com/community/forums/viewthread/128264
#84
05/09/2012 (9:23 am)
@Petr - That fix isn't scoped for this release, but it is something I could consider for 1.5.1 preview. First I want to focus on the new iPad support and root UIView issue. The next big update should address all the script problems (crashes, corruption, etc).
#85
05/11/2012 (11:59 am)
Ok. Those of you who signed up will be getting an e-mail on Monday. We were having problems with our build server, but they were resolved today.
#86
05/11/2012 (2:35 pm)
Awesome!
#87
05/14/2012 (1:22 pm)
Is this still on track? I haven't seen anything in my email.
#88
05/14/2012 (1:26 pm)
It's on track John. Monday's not over yet =)
#89
05/14/2012 (1:31 pm)
You got me there!
#90
05/14/2012 (6:30 pm)
waiting for this and Diablo 3 :o)
#91
05/14/2012 (8:58 pm)
I have sent out an e-mail to those who are participating. This is just a confirmation that I am using the correct e-mail addresses, which are listed in your profiles. Just reply to the e-mail so I can send the link to the download.
#92
05/15/2012 (12:02 am)
Hey Michael, just wanted to verify if you got my message. I just got a new phone and have been utterly failing at sending any kind of message from it.
#93
05/15/2012 (2:10 am)
Do you have an update or not?! Jeez I have never seen any company stalling and giving false promises like this! Have some respect mate, we're not kids.
#94
05/15/2012 (6:57 am)
@Iyad - I'm sorry you are upset. The final tests are happening today, both internal and external. As soon as the fixes are verified, I can upload the preview to the website.
#95
05/15/2012 (7:08 am)
@Luis - Yes, I got your reply, as well as everyone else's. The files should be finished transmitting around 9:30am PST, which is when you will get an e-mail with the link.
#96
05/15/2012 (9:40 am)
Ok. The files have been sent. For those who are testing, please reply directly to the e-mails you received last night. I will address bugs and unresolved issues there. Thanks for the help!
#97
05/15/2012 (2:55 pm)
For those who are performing early testing, here are some notes I should have included in the e-mails:

1. $platform will no longer be set to iPhone4, iPad, iPhone, etc. It will just be "iOS"

2. There is a new boolean flag that gets set: $pref::iOS::RetinaEnabled. As you can guess, this is set to true if you are running on a device that has retina capabilities

3. If you are testing your own project, you will need to pull over all the changes I made to the FeatureDemo or one of the new template projects. There is a slew of changes to resolution handling and variables.
#98
05/16/2012 (5:55 am)
I have a quick question about the change mentioned above...

If all iOS devices are now listed as $platform "iOS" how can we tell if the game is running on an iPad or iPhone in script?
#99
05/16/2012 (6:05 am)
There is still a DeviceType variable that is set to 1 if it is an iPad, 0 if an iPhone or iPod Touch.
#100
05/16/2012 (6:22 am)
This may have been answered else where but how do you go about finding the resolution of said device for instance lets say the ipad variable is set to 1. BUT, how do I tell if its a retina display Ipad or a standard display Ipad. Also the same question applies to both Iphone and Ipod since both have retina and non retina models in the range.
Ive probably missed this somewhere but looked at Conors message and this question suddenly came to mind.