iTorque 2d 1.5.1 Release??
by Jack-S- · in iTorque 2D · 12/27/2011 (7:45 am) · 179 replies
Moderator Note: 1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
About the author
#42
03/09/2012 (12:03 pm)
@Luis -Quote:Great, hopefully the Preview can be used to submit gamesThat's the intended goal. The whole point of the next patch is to make sure the engine continues to adhere to standards and pass certification.
#43
03/21/2012 (10:23 am)
News?
#44
Then you make an ANDROID Port, the market is really BIG!
You can get much new Customers when you port to Android!
New customers = more money! :)
When not! You get nothing to easter.
Happy Weekend @ all :)
03/23/2012 (2:19 am)
@GG come back form your iSland and release the new Version!Then you make an ANDROID Port, the market is really BIG!
You can get much new Customers when you port to Android!
New customers = more money! :)
When not! You get nothing to easter.
Happy Weekend @ all :)
#45
At this point, it's just a a series of events. QA finishes what it is doing now, I come back from paternity leave, then we get the preview out the door.
03/23/2012 (12:47 pm)
Not a lot has changed. I'll just quote myself:Quote:Right now there is bottleneck that is preventing 1.5.1 from going through a review for a release (even if that is a preview). Once we can verify bug fixes and initial stability, then we can talk about a preview release.
At this point, it's just a a series of events. QA finishes what it is doing now, I come back from paternity leave, then we get the preview out the door.
#46
An option to display the right panel Static Sprites, Animated Sprites, Scrollers, etc. in the editor as Text List instead of the current graphic icons.
This is because there is a HUGE slowdown if I put some big sprite resources in (1920x1920 pngs). After I put about 10 of these 1920x1920 "map" sprites in resources, my quad-core MacBook Pro (i would say this is fast enough computer) comes to a near halt. This goes away when I close the scroller accordian menu. As I add more, now I have to close the static sprite accordian menu now as well to get any work done.
Perhaps this has to do with the way you render the display icons?
As we use iTorque more, the graphic candy become less important while efficiency and stability rank higher.
If this can be corrected, great!
03/24/2012 (9:45 pm)
A suggestion for putting in 1.5.1:An option to display the right panel Static Sprites, Animated Sprites, Scrollers, etc. in the editor as Text List instead of the current graphic icons.
This is because there is a HUGE slowdown if I put some big sprite resources in (1920x1920 pngs). After I put about 10 of these 1920x1920 "map" sprites in resources, my quad-core MacBook Pro (i would say this is fast enough computer) comes to a near halt. This goes away when I close the scroller accordian menu. As I add more, now I have to close the static sprite accordian menu now as well to get any work done.
Perhaps this has to do with the way you render the display icons?
As we use iTorque more, the graphic candy become less important while efficiency and stability rank higher.
If this can be corrected, great!
#47
General FPS has also been improved in their coming updates, so even the current layout will be more responsive, in theory, with hundreds of assets.
03/25/2012 (10:56 pm)
They're already working on something even better for asset management/organisation/speed/ease of use. Hang in there :)General FPS has also been improved in their coming updates, so even the current layout will be more responsive, in theory, with hundreds of assets.
#48
03/26/2012 (7:43 am)
@Watermark - While Ronny is correct in post, I still think there is merit to your request. Toggling a text only asset library view could be very handy and extremely simple to implement. Well, simple in my mind at least considering how much time I've been spending in the editor's framework. I'll cut an improvement ticket for our project/bug tracker and we will consider it for a future update.
#49
04/07/2012 (7:20 am)
Update: I am on paternity leave for another 1.5 weeks. I will not be able to respond to any iT2D questions in that time. I just wanted to make a quick post while my wife and the baby are asleep. When I return to work, I will catch up on all iT2D posts, including this one.
#50
Congrats on the addition to the family. I am curious though... are you a team of just 1?
04/08/2012 (8:34 am)
@MIchaelCongrats on the addition to the family. I am curious though... are you a team of just 1?
#51
04/08/2012 (8:38 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#52
04/08/2012 (8:39 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#53
04/08/2012 (8:39 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#54
04/08/2012 (8:39 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#55
04/08/2012 (8:39 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#56
04/08/2012 (8:40 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#57
04/08/2012 (8:40 am)
He's not a team of one, but he is the producer for iTorque, so he manages the release, qa, etc for it.
#58
04/08/2012 (10:08 am)
Congrats on the baby!
#59
@Michael, congrats on the baby, always good to successfully meet a delivery date ;-)
04/08/2012 (1:17 pm)
@David, point well made :)@Michael, congrats on the baby, always good to successfully meet a delivery date ;-)
Torque Owner Paul Jan
http://www.garagegames.com/community/blogs/view/21550
to add a viewcontroller to 1.5.0 - I haven't tested it on 5.1 yet