yet another GUI parse error
by Ben Hamlett · in Torque Game Builder · 12/24/2011 (4:10 am) · 2 replies
I am absolutely new to coding but I cant seem to see why I get a parse error from this script for my GUI
if (%level == "game/data/levels/titleScreen.t2d")
{
//alxPlay(titleAudio);
//Canvas.pushDialog(titleScreen);
}
function startUp()
{
Canvas.popDialog(titleScreen);
echo("Game Start Clicked");
Canvas.pushDialog(titleMenu);
}
function newPet_step1()
{
echo("New Pet Works");
}
function loadPet_step1()
{
echo("Load Pet Works");
}
Can anyone help me out please!?
if (%level == "game/data/levels/titleScreen.t2d")
{
//alxPlay(titleAudio);
//Canvas.pushDialog(titleScreen);
}
function startUp()
{
Canvas.popDialog(titleScreen);
echo("Game Start Clicked");
Canvas.pushDialog(titleMenu);
}
function newPet_step1()
{
echo("New Pet Works");
}
function loadPet_step1()
{
echo("Load Pet Works");
}
Can anyone help me out please!?
About the author
#2
if(%level $= "game/data/levels/titleScreen.t2d")
== is for numeric comparisons
$= is for string comparisons
12/24/2011 (8:33 am)
First line should also read:if(%level $= "game/data/levels/titleScreen.t2d")
== is for numeric comparisons
$= is for string comparisons
Ben Hamlett
GameDon
if (%level == "game/data/levels/titleScreen.t2d")
{
//alxPlay(titleAudio);
//Canvas.pushDialog(titleScreen);
}
function startUp(%this)
{
Canvas.popDialog(titleScreen);
echo("Game Start Clicked");
Canvas.pushDialog(titleMenu);
}
function newPet_step1(%this)
{
echo("New Pet Works");
}
function loadPet_step1(%this)
{
echo("Load Pet Works");
}