Game Development Community

T3D requirements page missing ? .or am I blind?

by TheGasMan · in Torque 3D Professional · 12/23/2011 (1:13 pm) · 18 replies

I bought a mac mini..and I have been fiddling with it's performance.
I did NOT elect for the ati6630 card since I will be doing iT2D, T2D, Unity3DPro iOS work on it..I was thinking I might be able to add T3D to that list when you guys sort things out.. and that point beings me to:

- I'm trying to get T3D running on this machine.. yet I think this is another "we only made it for ded. cards" scenario yet I can't verify that because I can't find the requirements page for T3D.
(insert rant about how website changes should be easy, buy you guys make them seem eternally difficult. :P )


Any information would help..thx.

#1
12/23/2011 (1:15 pm)
hey web guys..
I entered 5 captchas that I know I had 4 correct. That system is wonked.
#2
12/23/2011 (6:37 pm)
The system requirements are in the docs now.

www.garagegames.com/products/torque-3d/documentation#Requirements
#3
12/23/2011 (9:09 pm)
System Requirements are under "Software Requirements".

It looks like it is Windows only according to those requirements. I know that is not the case, but one might come to that conclusion.
#4
12/23/2011 (9:17 pm)
can you tell me the section the reqs are in Scott, that link defaults to main page.
#5
12/24/2011 (8:01 am)
This is what it says in the docs which gives you a general idea.

OS: Windows XP SP3/Vista/Windows 7
Processor: 1.7 GHz Processor or better
Memory: WinXP - 1GB RAM/WinVista, Win7 - 2GB RAM
Graphics: Graphics: DirectX 9.0c Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
DirectX: 9.0c
Hard Drive: 4 Gb free disk space
Other Requirements: Nvidia (AGEIA) PhysX
#6
12/24/2011 (2:05 pm)
from the documentation's main page click introduction. then #2 is software requirements.
#7
12/24/2011 (6:21 pm)
I have an older Mini and a MacBook Pro with Geforce 320M shared memory video adapters and T3D works with both on Windows via Bootcamp, and to some extent in OSX as far as that goes.

If you got a newer Mini and you didn't get the 6630, then you probably have an Intel HD 3000. While it technically fits the required specs as far as DX9 and SM3.0 goes, I seem to recall there being a number of issues with the mobile Intel GPUs not working in T3D. They may or may not have been resolved, not sure.

Minis are not really good for 3D games, and especially not for developing 3D games, though, anyway. They're good for many things, but they overheat pretty quickly with CPU and I/O intensive stuff. There are some ways you can speed up the fan controls to keep it a little cooler, but you'll probably still spend a lot of time looking at a beachball in Xcode if you do much source code work ;)
#8
12/24/2011 (10:00 pm)
@Frank, there was a delay in my posting earlier & I did not notice the reply..thx for lising that.

@GG: I remember Brett Seyler showing off T3D on a netbook..it was a larger part of a selling point list..and while my fujitsu tablet intelHD plays T3D..I'd like to see it play similarly on the macs even if vertex counts and shaders are limited. Thx Hope that is a possibility within the next X years. ;)
#9
12/25/2011 (3:05 am)
It might be handy to have the System Requirement Specs in a little more obvious place on the product page for prospective buyers to easily find rather than esoterically stuffed away inside the docs.

And yes, I have nothing better to do than post here on Xmas day :P
#10
12/25/2011 (4:42 am)
I would imagine it would be soon as the NVIDIA chips are getting into everything. I am particularly interested in the ION chipset. I have heard it will run some of the older high end 3D games. I don't know about T3D though. I am guessing it will.
#11
12/25/2011 (9:50 am)
One of the problems with system specs is that theres a lot of things you can do even on lower spec cards, T3D can be made to work on really really old stuff depending on what you turn off, like... lighting and shadows.

I think the wider problem in some respects is the fact that this is not really explained anywhere, the un optimised demos unless i'm missing something dont have a min spec listed, and some people take these demos and get a poor performance and judge the engine on the demos.
#12
12/25/2011 (10:16 am)
I agree BK.
do they rely on sales from eye candy or performance within a wide spectral demographic ? .. well, we know the answer here, but why not both ?
..that is what has confused me.

@GG: grab the 3DArtist magazine this month, there is 6 page article about 1 of the biggest art studios in the world that has never made "a game"..and they get their hands on a certain tech and make a game in hours. It's all sorts of silly awesome and silly. Studio: Massive Black, Engine: "?". - You can grab it from iTunes for a few bucks.
#13
12/25/2011 (11:59 am)
@Bloodknight,
I did not realize that. If it can run on older stuff I will be stoked! I was a little worried that if I went with T3D I would be stuck with higher end machines. If that is not the case then awesome.

What would be cool is a demo showing the frame rate with different settings on and off. I will have to load it on my laptop that has a Nvidia Go6600. It is a better card, but it would be a good test. I think I also have a machine with an FX5200. That would be another good test.
#14
12/25/2011 (9:06 pm)
I'm returning it for the 6630 model. Why not..
#15
12/28/2011 (8:24 pm)
T3D v1.x ..no Lion support.
Maybe someone at GG would be kind enough to make a "proper" requirements post ?
#16
12/29/2011 (4:18 am)
@Frank; obviously theres some major disabling of features needed as well as stepping back in time with assets and design methodology (fog 200ft away, low poly models, 128-256 pixel textures, etc etc), and the 5200 might just be a step too far :p

I'm sure ive had T3D working on a 6800, though i would discourage the use of the pacific demo :)
#17
12/30/2011 (1:25 pm)
@Frank

Sys specs: 
Hp Media Center 
Windows XP Home media edition 
3700+ amd athlon 64 
1.5gb ram 
nVidia Geforce 210

I get 16 - 19 fps with the burg example using the default settings. (it's the slowest on my machine)

I know, picture or it didn't happen.

3dcentral.net/downloads/torque/pics/burg.png
#18
12/30/2011 (4:59 pm)
It would be an interested test. The 5200 machine has an 800MHz processor. That should be really interesting. I just realized my Android is faster than that old computer! We need an Android port of T3D!