TGB 1.7.5 to 1.7.6 Source Rect problem.
by Christopher Evans · in Torque Game Builder · 12/17/2011 (9:09 am) · 5 replies
I just updated my project to 1.7.6 from 1.7.5.
When I ran the game all move players where missing. In TGB "Use SourceRect" was set to selected. I unselected it and tried to run that game again but my players images where still blank. I open my level (level.t2d) and found that sourceRect for each object where set to something like "1 0 6 8" (I cannot remember the real values), instead of "0 0 0 0", what was displayed TGB. I change the sourceRect to "0 0 0 0", and now it works for me.
I figured some one else might have this problem as well.
When I ran the game all move players where missing. In TGB "Use SourceRect" was set to selected. I unselected it and tried to run that game again but my players images where still blank. I open my level (level.t2d) and found that sourceRect for each object where set to something like "1 0 6 8" (I cannot remember the real values), instead of "0 0 0 0", what was displayed TGB. I change the sourceRect to "0 0 0 0", and now it works for me.
I figured some one else might have this problem as well.
#2
Thanks for posting!
01/05/2012 (11:13 pm)
Same problem. Was getting sourceRect = "2 0 6 8" for a lot of sprites but only when loaded into the TGB Editor. Find & replace with sourceRect = "0 0 0 0" fixed.Thanks for posting!
#3
Ditto above, thanks for posting.
02/09/2012 (2:57 pm)
Same problem. All the static sprites in my startup scene were changed. So this left a blank screen. All the sourceRect settings went to "1 0 1 6". Replaced them to "0 0 0 0". All is good now.Ditto above, thanks for posting.
#4
I thought the fix was included in 1.7.6
02/11/2012 (4:30 am)
http://www.garagegames.com/community/forums/viewthread/114831I thought the fix was included in 1.7.6
#5
02/11/2012 (6:38 am)
I'd like to know how to modify this in code as well, would allow us to do some preventative maintenance.
Torque 3D Owner George Ison
SG MediaSoft
Any one know how to set the sourcerect in code? I have looked through the reference on the sceneobject and cannot find a method or field for this, i could have looked over it. We really dont want to have to change all this by hand in the editor.
EDIT
Never mind just done a find-replace all on the level files.