Game Development Community

Improving QuArk skills

by Gary Roberson · in General Add-On Discussion · 12/16/2011 (4:37 pm) · 1 replies

First of all, before anybody punishes me, I want to let everyone know that I know that QuArK is not a GarageGames product, and secondly I know that Garage Games produces Constructor which achieves the same end as QuArK. (that is constructing interiors for use in levels.)

After months of review with each, I finally decided to use QuArk as my level editor as I find it much easier to work with than Constructor. However, I am not completely satisfied.

Main problems I want to improve.

* Using different arch shapes. QuArk only has one brush to make its arch. From its docs, it is possible to make curves using the bezier tool. I cannot find this menu item, or how to make it work.

* Modeling and animation. QuArK also has a modeling tool that supports animation. I would like to use this to create opening/sliding doors to levels, but the error I get doesn't support Torque.

* Prefabs. Is this possible to import prefabs into QuArk.

Basically, I'm searching for any Torque'er that uses QuArk in their level design to see if they have managed to solve these problems.

Thanks,

#1
12/16/2011 (10:30 pm)
Bezier curves are not supported in Torque. They are a Quake 3+ feature that was not implemented into the DIF structure.

Pathed interiors are only available if you write the code yourself or implement the pathed interior resource (very old) and only use what is implemented. QuArK features a number of tools from any number of engines and mods, many of which are not supported in Torque (or Quake/Quake2/Half Life/Quake 3/etc).

You need to create your prefabs in QuArK, I believe. It does not support Constructor/Torque 3D prefabs.