Game Development Community

Need a little help with creating a debug mode for torsion

by jerryg7rk3w · in Torsion · 12/14/2011 (6:51 pm) · 5 replies

Another noob problem i'm running into but Ive created a video of it to clarify what problems i'm running into when trying to make a debug version for torsion but know that im doing something wrong and need some help here's the address to the video: http://www.filesharesite.com/files/201112/1323940131Debug.zip.html <== old link deleted this is the newest link of a 16mb video.

Just download the WMV file, its only 16 mb so please tell me what i'm doing wrong, videos about 2 min and 30sec long, this is my first time trying to build a debug version of torsion what am i not doing right?
Also do i have to build one for torque game builder as well??

#1
12/14/2011 (8:09 pm)
You could describe the problem instead of asking people to download such a huge video...
#2
12/14/2011 (8:30 pm)
Yea i know i should of uploaded it to youtube or something and made it easier for everyone but instead decided to just upload it to become downloadable content and know it takes a bit to fully download but it's worth a thousand words when demonstrating exactly what's going on, the instructions i was following came from here: http://www.garagegames.com/community/blogs/view/19071

Now ive tried it so many ways but nothing works and the video clearly shows how confused i am at the moment and i don't understand what i'm doing, much less what i'm doing wrong so how can i explain what i'm doing wrong when i don't know what i've done right? as of know id just say i followed the instructions closely and can't get anything to work.
#3
12/15/2011 (12:38 am)
I decided to compress the file to speed up the download process, i have compressed it to 16 mb, here's the new download link:
http://www.filesharesite.com/files/201112/1323940131Debug.zip.html
#4
12/15/2011 (9:24 am)
Hey Jerry,

Maybe I'm missing something else, but to use the breakpoints in torsion with iT2d , you actually use 'release' as build mode on torsion. You should still be able to set breakpoints, see the output & logs, etc

#5
12/15/2011 (2:47 pm)
In TGB break points don't work in release mode as far as i know when i tested it, but release mode does detect errors and points to the line in question but in case of my game crashing i would like to be able to walk through my code line by line with the debug version to see what caused it.

To anyone who watched the video did it at least seem like i'm heading in the right direction or am i going about it wrong or is this how your suppose to build a debug version for torsion?