Random seed of 0 produces 0 on consecutive getRandom calls
by Ian Omroth Hardingham · in Technical Issues · 12/13/2011 (2:52 am) · 0 replies
Title says it all really. The Torque RNG cannot deal with a seed of 0.
Just thought I'd put it out as an FYI.
Ian
Just thought I'd put it out as an FYI.
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.