Suggestion, option during the export process to not include the client/server part
by Kyrah Abattoir · in Torque 3D Professional · 12/12/2011 (7:46 pm) · 5 replies
Sometimes you want to distribute the client only, and sometimes you only want the server, like, for dedicated machines.
Now i know we can start dedicated with a command line, but it would be nice if we could pack the strict necessary to run the server on one side, and the bare client on the other.
Now i know we can start dedicated with a command line, but it would be nice if we could pack the strict necessary to run the server on one side, and the bare client on the other.
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#2
As far as I recall, and assuming you've scripted in the same way, simply removing any server folders in the game folder should turn the game into a client only install (also as I recall this doesn't work the other way round for servers)
I do realise that this notion may well spark the whole debate over who does what, but unless you are suggesting that there should be completely different compiles for client/server (which has already been stated as a no go by GG devs a long time ago :sadface:) then simply organising the files and packing them up is purely a user issue.
12/13/2011 (6:46 am)
I was always under the impression that one would create customised installer scripts anyway rather than just use the toolbox example.As far as I recall, and assuming you've scripted in the same way, simply removing any server folders in the game folder should turn the game into a client only install (also as I recall this doesn't work the other way round for servers)
I do realise that this notion may well spark the whole debate over who does what, but unless you are suggesting that there should be completely different compiles for client/server (which has already been stated as a no go by GG devs a long time ago :sadface:) then simply organising the files and packing them up is purely a user issue.
#3
12/13/2011 (9:07 am)
The toolbox already allows you to exclude or include anything you want in your project folder. Just go to Package Project->Configure for Installer->File Specifications.
#4
12/13/2011 (9:23 am)
Isn't there a Resource or a Forum thread that details how to split and manage a separated client and server install? Just use that as a new Template, then when you go to package for release use the exclusion/inclusion options to output the desired side.
#5
12/13/2011 (3:50 pm)
Well yeah, I didn't mean a complete separate compilation process, but just a few stuffs for tying up loose ends.
Torque Owner Greyfort
Greyfort
Web page with...
download: "Game Name_plyr" [client]
download: "Game Name_srvr" [Server]
This would make for less download time and server resource time.
I agree Kyrah, couldn't you use VS2008/10 to make app that will run the server side with code maybe and package that, with your game.