Problem with object position
by Stefano Santo Sabato · in Torque 3D Professional · 12/12/2011 (7:55 am) · 0 replies
Hi,
I tried to instantiate objects from C++ code.
For do this, I used the "PhysicsShape" object, and my attempt has been successful.
But now I've two big problems:
1) When trying to set position, the engine accept this position, but immediately move my object in a new very different position.
2) When exit mission, I encounter the following error:
"Phys"XWorld::_destroy() - Some actors and/or joints were not released"
Someone can help me?
Thanks!
I tried to instantiate objects from C++ code.
For do this, I used the "PhysicsShape" object, and my attempt has been successful.
But now I've two big problems:
1) When trying to set position, the engine accept this position, but immediately move my object in a new very different position.
2) When exit mission, I encounter the following error:
"Phys"XWorld::_destroy() - Some actors and/or joints were not released"
Someone can help me?
Thanks!