Cleanup... Should not have been necessary especially on Paid for art work...
by John "Mythic" Henry · in General Discussion · 12/08/2011 (3:13 pm) · 5 replies
3+ hours cleaning up messy work, it really does get tiresome.
Heres a good example:
(Original Files = result 800K logfile )
After cleanup less then 100K logfile:
And I'm not even an artist.
Do I really need to say anymore?
Heres a good example:
(Original Files = result 800K logfile )
Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
Warning: NaN encountered while setting an attribute or value
Warning: NaN encountered while setting an attribute or value
Warning: NaN encountered while setting an attribute or value
Warning: NaN encountered while setting an attribute or value
Warning: NaN encountered while setting an attribute or valueAfter cleanup less then 100K logfile:
Object mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Disposition_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Disposition/FP_Disposition.cached.dts
-- Disposition FP Animations Loaded
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail2" has been added automatically)And I'm not even an artist.
Do I really need to say anymore?
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#2
Could you post any of what was done to resolve all of these ?
Been trying to clean my log errors out, too many to sort through at first
12/09/2011 (10:21 pm)
John@Could you post any of what was done to resolve all of these ?
Been trying to clean my log errors out, too many to sort through at first
#3
Change: file:// -> file:///
Fixed the Mamba Sitting Dae animation.
Corrected the Animation Names for a few as well.
and so on... :)
12/09/2011 (11:42 pm)
Remove all the NaN values in the Dae filesChange: file:// -> file:///
Fixed the Mamba Sitting Dae animation.
Corrected the Animation Names for a few as well.
and so on... :)
#4
I can understand your reason for saying
But in defense of your artist and my lack of understanding the error message, please enlighten me.
What exactly is the method to avoid this error message?
Was is in the way the Art was made?
Was it in the way the way the nodes are linked together?
Was it in naming of each node?
Is it in the way the file is converted from DAE to DTS?
Implies that it may not be the "ART" at faults but rather the way the art is used.
01/27/2013 (5:22 am)
We need Clarification of the Error message "Warning: NaN encountered while setting an attribute or value".I can understand your reason for saying
Quote:And I'm not even an artist., after all the message isn't from your coding, it's from the Art file or it implementation into Torque.
Do I really need to say anymore?
But in defense of your artist and my lack of understanding the error message, please enlighten me.
What exactly is the method to avoid this error message?
Was is in the way the Art was made?
Was it in the way the way the nodes are linked together?
Was it in naming of each node?
Is it in the way the file is converted from DAE to DTS?
Quote:Another difficulty with COLLADA conformance testing is that COLLADA specification defines the content, but does not define what the application should be doing with it. This is a strength of COLLADA...by Marwwan Y. Ansari
Implies that it may not be the "ART" at faults but rather the way the art is used.
#5
www.garagegames.com/community/forums/viewthread/132930
01/29/2013 (2:31 pm)
@Scott -- see my post along the same lines ... seems its an issue within the COLLADA files but in part a result of the exporter not being able to calculate values and thus inserting "NaN" (Not a Number?). that is as close to an explanation as I have found.www.garagegames.com/community/forums/viewthread/132930
Torque 3D Owner John "Mythic" Henry
EveronWorlds
tools/worldEditor/scripts/cameraBookmarks.ed.cs (51): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
:)