Bugs Resolved 666 - RESOLVED
by Kevin Mitchell · in Torque 3D Professional · 12/08/2011 (3:59 am) · 16 replies
Bugs Resolved 666... Anyone else want to fix an error just to see that change too? Irrelevant post but that's just the first thing that hit my eye this morning.
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
12/08/2011 (6:59 am)
I guess you could say that fixing that many bugs was a beast of a task....
#3
12/08/2011 (7:28 am)
wow... just wow
#4
12/08/2011 (7:35 am)
I'm confused.
#5
Nero is hiding in the source code, and must be stopped... :(
12/08/2011 (8:18 am)
Quote:I'm confused.
Nero is hiding in the source code, and must be stopped... :(
#6
12/08/2011 (10:30 am)
Hilarious!
#8
12/09/2011 (12:50 pm)
Maybe I should go and move some of those not bug's and as designed's over to resolved.
#9
12/09/2011 (12:55 pm)
I've gone ahead and resolved this issue.
#10
12/09/2011 (1:00 pm)
Hilarious!
#11
12/13/2011 (12:06 pm)
yeah! 667 issues solved now!
#12
12/13/2011 (12:10 pm)
Wait... couldn't have we resolved this issue by marking it as resolved as soon as it happened...?
#13
12/13/2011 (2:01 pm)
And the point was...?
#14
12/13/2011 (2:25 pm)
#15
@Steve: now that's a great song. Reminds me of when I was 7 years old and first hearing Iron Maiden.
12/13/2011 (2:47 pm)
Oh wait... it's some of that numerology mythos isn't it ;)@Steve: now that's a great song. Reminds me of when I was 7 years old and first hearing Iron Maiden.
#16
The gray hairs don't show much in that photo ... *grin*
01/27/2012 (6:33 am)
Yes, some of us DieHard headbangers/crazy mofo's are still around :)The gray hairs don't show much in that photo ... *grin*
Torque 3D Owner Ted Southard