Game Development Community

Bugs Resolved 666 - RESOLVED

by Kevin Mitchell · in Torque 3D Professional · 12/08/2011 (3:59 am) · 16 replies

Bugs Resolved 666... Anyone else want to fix an error just to see that change too? Irrelevant post but that's just the first thing that hit my eye this morning.

#1
12/08/2011 (6:57 am)
...something something something Dark Side...
#2
12/08/2011 (6:59 am)
I guess you could say that fixing that many bugs was a beast of a task....
#3
12/08/2011 (7:28 am)
wow... just wow
#4
12/08/2011 (7:35 am)
I'm confused.
#5
12/08/2011 (8:18 am)
Quote:I'm confused.

Nero is hiding in the source code, and must be stopped... :(
#6
12/08/2011 (10:30 am)
Hilarious!
#7
12/08/2011 (4:11 pm)
@Perry

Resolved Bug Thread
#8
12/09/2011 (12:50 pm)
Maybe I should go and move some of those not bug's and as designed's over to resolved.
#9
12/09/2011 (12:55 pm)
I've gone ahead and resolved this issue.
#11
12/13/2011 (12:06 pm)
yeah! 667 issues solved now!
#12
12/13/2011 (12:10 pm)
Wait... couldn't have we resolved this issue by marking it as resolved as soon as it happened...?
#13
12/13/2011 (2:01 pm)
And the point was...?
#15
12/13/2011 (2:47 pm)
Oh wait... it's some of that numerology mythos isn't it ;)

@Steve: now that's a great song. Reminds me of when I was 7 years old and first hearing Iron Maiden.
#16
01/27/2012 (6:33 am)
Yes, some of us DieHard headbangers/crazy mofo's are still around :)
The gray hairs don't show much in that photo ... *grin*