Games Running on Facebook?
by Javier Canon · in Torque Game Builder · 12/07/2011 (1:00 pm) · 7 replies
Hi, do you know some torque based games running on facebook?, how we can make the torque integration with facebook?... or maybe its better use Flash? thanks
About the author
On the bus again... :)
#2
12/07/2011 (2:36 pm)
You should look at Portalarium then. They used T2D and their player tech for their Poker title.
#3
Portalarium does have potential and luckily is now opensource.
"We've actually released the Portalarium Player to the open source community now. You can find it on GitHub here: https://github.com/Portalarium/Portalarium-Player"
We actually received this message in email from some of their support personnel.
12/17/2011 (11:19 am)
Just an FYI...Portalarium does have potential and luckily is now opensource.
"We've actually released the Portalarium Player to the open source community now. You can find it on GitHub here: https://github.com/Portalarium/Portalarium-Player"
We actually received this message in email from some of their support personnel.
#5
01/14/2012 (10:04 am)
There's some great stuff in ere since I've been MIA. Is there a way we could at least mark the threads that have this useful info.
#6
You can check the box at the top of each thread that says 'Notify me of new replies' You will get email notifications when someone replies to the thread. The list will be visible under 'My Watched List' when you click the Community - Forums link.
01/14/2012 (11:07 am)
Hey Glenn,You can check the box at the top of each thread that says 'Notify me of new replies' You will get email notifications when someone replies to the thread. The list will be visible under 'My Watched List' when you click the Community - Forums link.
#7
01/14/2012 (11:17 pm)
Funny thing is I knew that I'm just rusty I guess. I was thinking about my gmail acct for some reason.
Torque 3D Owner Simon Jensen
SwiftThought Games
Granted if anyone has a resource to Tie the standalone application to a FB account for stat tracking, micro payments etc (like Bejeweled Blitz's standalone).... I'd be very interested in hearing about how that's done.