Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque?
by Jean-louis Amadi · in Torque 3D Professional · 12/06/2011 (2:35 am) · 11 replies
Where can I find the source files (fbx, dae or obj) for the following models present in the stock Torque?
BoomBot
GreenRobot
Gideon
Thank you by advance ;)
BoomBot
GreenRobot
Gideon
Thank you by advance ;)
About the author
www.gamealchemy.fr
#2
- GG , have you got a few of time for this request?
Can you provide the source files to the community for :
GreenRobot & Gideon.
12/06/2011 (8:21 am)
Thanks Great for reply, Richard ;) - GG , have you got a few of time for this request?
Can you provide the source files to the community for :
GreenRobot & Gideon.
#3
12/06/2011 (10:57 am)
I'm not sure what you mean by Green Robot. I'll check into Gideon. It seems that his model was released in one of the 1.1 betas and then culled from release, but I'm not sure.
#4
I thought Gideon had been included at one time, but I was mistaken. Sorry for any confusion.
12/06/2011 (11:33 am)
I was mistaken. None of the source art is available for those models.I thought Gideon had been included at one time, but I was mistaken. Sorry for any confusion.
#5
So seems looking those pages...
vimeo.com/22470545
vimeo.com/20541292
www.drflail.com/
12/06/2011 (11:44 am)
David if I remember right Gideon and the GreenRobot were both modeled by Matt Ostgard (GreenRobot concept by Todd Pickens...)So seems looking those pages...
vimeo.com/22470545
vimeo.com/20541292
www.drflail.com/
#6
12/06/2011 (12:04 pm)
I'm not sure that it made the licensing transition from the other two divisions of InstantAction to GarageGames. We retained the Torque products, but we did not retain the licensing from the game studio or platform division.
#7
Thanks ;)
12/06/2011 (2:08 pm)
Thanks for reply, hum... I will try to contact "Matt Ostgard" for this request, if it's ok and with his agreement i will post here.Thanks ;)
#8
What David meant by his last post was that just because Matt Ostgard is an employee doesn't necessarily mean we're able to make those files available, or that he can either.
12/06/2011 (2:13 pm)
@JeanWhat David meant by his last post was that just because Matt Ostgard is an employee doesn't necessarily mean we're able to make those files available, or that he can either.
#9
In this step of my project, I can adapt me and use only the animations which are in the stock, but one question come in my mind, is it legal to use these modeles for generate some sprites for T2D?
After reading yet the license, nothing indicates that it is illegal.
;)
12/06/2011 (2:28 pm)
Ho sorry Scott, it was for generate custom animated sprite(for T2D) with animations which are not in the stock.In this step of my project, I can adapt me and use only the animations which are in the stock, but one question come in my mind, is it legal to use these modeles for generate some sprites for T2D?
After reading yet the license, nothing indicates that it is illegal.
;)
#10
12/21/2011 (12:41 pm)
I have not tried it yet but I think that you should be able to export characters to .dae from the file menu in the editor. I don't know if they'll make the trip into a modeling application unscathed, but one can hope.
Torque Owner Richard Ranft
Roostertail Games