staicshape mounted to camera?????
by Thomas Champion · in Torque 3D Professional · 12/03/2011 (3:32 pm) · 0 replies
Sorry to bother you guys, but i was just wondering if there was a way to mount a staticshape to a camera ,and place a path and waypoint markers for the camera. then i can have the player trigger the camera to move to certain node, for instance i have the staticshape mounted to the camera so it dosent have any gravity,make the mesh on the staicshape visiblemesh = true. so the the player can walk on it, then trigger a menue to select a certain marker, (like marker5_orctown) player see's orctown, he clicks it and the camera moves to that node. with the staticshpe connected the player is standing on it so they move with the camera to the town (marker).this way the player dosent have to mount the transport to move from town to town.
Like the way the camera moved from point to point in tgea demo describing it.this will ellimenate any gravity the staticshape would have, because i wouldnt have to spawn it as a ai or have any animations, except for the propelers on the staicshape and that easy enoungh.
Like the way the camera moved from point to point in tgea demo describing it.this will ellimenate any gravity the staticshape would have, because i wouldnt have to spawn it as a ai or have any animations, except for the propelers on the staicshape and that easy enoungh.