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Path Problem when a new Level loads in Editor / Tilemaps

by Landixus · in Technical Issues · 12/03/2011 (10:32 am) · 2 replies

When i load iTorque and work on my Level all is fine.
when i load another level then all tilemaps are empty.

The console in "Torque\iTorque 2D_1_5\tgb" says:
t2dTileMap::loadTileLayer() - Could not Open File 'J:/DragonTaleB/games/IOS/MyProjects/Birdies Run/projectFiles/data/tilemaps/data/tilemaps/e3l1Ground.lyr' for Tile-Layer Load.
Executed J:/DragonTaleB/games/IOS/MyProjects/Birdies Run/projectFiles/data/levels/e3l1.t2d. Took 0 ms
Executed J:/DragonTaleB/games/IOS/MyProjects/Birdies Run/projectFiles/scripts/system/prefs.cs. Took 0 ms
Set::getObject index out of range.
Set::getObject index out of range.
...
@@@ Shutdown res: 1279 766 16
@@@ Final res: 1279 786 16

can anybody point to it?
I think there is a double / somewhere, but i am not sure.

#1
12/03/2011 (10:36 am)
I have been working with Landixus on a project, and I have been having the same problem. I did some debugging on TGB, but nothing stood out.
#2
12/05/2011 (8:31 am)
Help me, or i make this rabbit black:

[IMG]http://fc09.deviantart.net/fs13/f/2007/024/c/9/Pink_rabbit_by_the_weazle.png[/IMG]