Big Budgets, Big Publishers and AAA Games
by Dexter Chow · in Game Design and Creative Issues · 12/02/2011 (1:33 pm) · 2 replies
I just finished Starcraft II campaign over the Thanksgiving break. (OK, I've been a little busy). Just awesome! The campaign missions are really fun, the cut scenes are epic, the reward system is clever and the difficulty scales well from beginners to experts. Integration of MODs into Battle.net and the great interface seal the deal.
It appears the trends of smaller and shorter games targeting mobile platform continues. I'm a big fan of this trend and can't wait to get my Tegra 3 based Android Tablet! However, this game reminds me of epic PC and console games that define my gaming highlights of the past (Mario, Command & Conquer, Zelda).
In short, I hope both epic, AAA games from big publishers don't get lost in avalanche of smaller games targeting mobile gamers. Although I think it is great for indies and smaller studios, there is room for both small and massive games. Angry Birds has a place on my gaming bookshelf but I don't want to box up Starcraft II and Halo Reach and hope I never have to...
It appears the trends of smaller and shorter games targeting mobile platform continues. I'm a big fan of this trend and can't wait to get my Tegra 3 based Android Tablet! However, this game reminds me of epic PC and console games that define my gaming highlights of the past (Mario, Command & Conquer, Zelda).
In short, I hope both epic, AAA games from big publishers don't get lost in avalanche of smaller games targeting mobile gamers. Although I think it is great for indies and smaller studios, there is room for both small and massive games. Angry Birds has a place on my gaming bookshelf but I don't want to box up Starcraft II and Halo Reach and hope I never have to...
About the author
Designer, Producer and Business Development Manager
#2
12/03/2011 (2:53 am)
I think big-budget games will always be around, but oftentimes I find myself disliking the design choices they make in order to appeal to such a broad audience. I think smaller, indie games are usually the ones that aren't as afraid to take risks, and potentially make something truly good and unique.
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