Game Development Community

Experienced designer looking for help and/or possible partner.

by Tony Dormanesh · in Torque Game Builder · 12/02/2011 (10:45 am) · 4 replies

Hey guys,

I come from a design background, more of an artistic than technical designer if you know what I mean (More level design). I'm looking to do something small and fun, either on my own or with a small group.

Basically I have a lot of good feasible ideas, I can rock in the editor and I can do basic scripting. I thought Torque would be right for me, but not sure if I'm barking up the wrong tree.

I've done the FishDemo, I've read a lot of the documentation and other tutorials, I mostly understand the scripting and I feel like I know most of what I need to know. But... I also feel like there's this small, yet critical knowledge that connects everything together that I am just not getting or missing and that is stumping any progress I can make.

Example: I create a sprite, plop it in the level, name it in the "scripting" section and then try to reference that object in a script file and the script returns an error saying it can't find the object.

Should it be that easy? Because that's what I thought Torque was, but maybe I'm wrong. I'm starting to think I'm not technical enough to be trying this, or maybe I'm missing a few bits of key knowledge that would allow me to take off on this project.

I know how to script, it's been my job scripting gameplay for over 10 years, but it's always been a team enviromnent and all the technical setup was done by programmers.

I feel like if I could sit down with a Torque expert for 5 minutes I could get all the knowledge I need. Or, find someone technical who compliments my skillset and is interested in doing the same things.

Any thoughts?

About the author

Always working for "The Man" and always seem to be part of downsizing. Looking to do stuff on my own now.


#1
12/02/2011 (12:35 pm)
The documentation covers accessing your sprite objects from script. Look at this shooter tutorial to get started.
#2
12/07/2011 (7:35 am)
@Tony,
You have any specific questions on TorqueScript? It's definitely quirky... I'm not an 'expert' but I've hacked around for a while now. If you want to chat sometime, get me on GoogleTalk with the email in my profile.
#3
12/20/2011 (3:41 pm)
Hi,

As for artistic design, that sounds cool. Not too many around here I don't think. :) Any portfolio links?

As for the script issues, if www.garagegames.com/community/forums/viewthread/128957 describes your script that isn't working I can only guess that you literally have the lines "echo(whatever)" and "guy.rotateOrWhatever" directly in the script. This means they will be run when the program starts but before the scene (with the guy) is ready.

The more torque-like way would be to create a script that has "objected-oriented" calls to the guy, like MyGuy::onAddToScene or MyGuy::onMouseDown, and then put the word "MyGuy" in your "scripting" sections "class" field. (If you use onMouseDown, be sure to set "use mouse events" there as well.) by the time you can click on the guy, for instance, he will obviously be loaded. However, you won't need his name, because %this will also be a reference to him.

If you want to try out his name (guy), your lines would also work in a t2dSceneGraph::onLevelLoaded routine, because by then the guy will be loaded so "guy.doStuff" will work.

#4
12/21/2011 (2:23 pm)
Tony, shoot me an email bryan@sgmediasoft.com

We specialize in casual games and software tools development.

We are growing our team and I'd like to talk with you if you are available.