Problem with compatibility (Screen resolution)
by Matthew Wilmot · in iTorque 2D · 11/30/2011 (9:33 am) · 7 replies
Hi Guys...
We recently finished off version one of our first game.
It works perfectly on iPhone 3GS and on iPad 1.
It was exported as iPhone only (480x320 px)
However, it doesn't work on iPhone 4 or 4S.
Graphically, everything loads in fine, but it seems the UI is messed up,
as if it is taking the 3gs's scale.
Is there a fix for this?
Is it a case of making another version of the UI?
or indeed the game for iphone 4.
thanks for your help :)
We recently finished off version one of our first game.
It works perfectly on iPhone 3GS and on iPad 1.
It was exported as iPhone only (480x320 px)
However, it doesn't work on iPhone 4 or 4S.
Graphically, everything loads in fine, but it seems the UI is messed up,
as if it is taking the 3gs's scale.
Is there a fix for this?
Is it a case of making another version of the UI?
or indeed the game for iphone 4.
thanks for your help :)
#2
11/30/2011 (5:33 pm)
Great , I will give it a shot, thanks!
#3
I tried implementing that fix...
The screen resolution works fine on the game itself...
Thing is, the fix you provided still means that I have to manually
resize every GUI component..
Is there no Engine fix for this?
And can you suggest anything that might help me?
Thanks!
M
12/11/2011 (1:12 pm)
hey Michael...I tried implementing that fix...
The screen resolution works fine on the game itself...
Thing is, the fix you provided still means that I have to manually
resize every GUI component..
Is there no Engine fix for this?
And can you suggest anything that might help me?
Thanks!
M
#4
To follow up from my post in December...
I'm wondering when this update will be coming that sorts out the
iPhone 4 screen resolution and the GUI.
The short term solution you posted didn't seem to work.
The game is in Beta right now and im still waiting for this update. Obviously the iPhone 4 is the most used handset, so an update fix for
this issue is urgently needed before release.
Can you tell me when this update will be?
cheers
Matt
01/19/2012 (4:41 pm)
Hello Michael and Garage Games team.To follow up from my post in December...
I'm wondering when this update will be coming that sorts out the
iPhone 4 screen resolution and the GUI.
The short term solution you posted didn't seem to work.
The game is in Beta right now and im still waiting for this update. Obviously the iPhone 4 is the most used handset, so an update fix for
this issue is urgently needed before release.
Can you tell me when this update will be?
cheers
Matt
#5
01/20/2012 (1:29 am)
Matt, why not switch from using GUI components to building the GUI using images and touch events? It's fairly straightforward and will solve your problem.
#6
Thanks for the post,
But it's not a case of changing or remaking a new gui, its a case of ...
I bought a product, that boasts a range of features including full retina and iPhone 4
support.
Clearly at the moment it does not.
It seems there is an update coming,
and if the update comes before my plans to release,
and the update works,
then I don't need to change my game.
So, if the guys can tell us when the update is scheduled to come out, that would
help with decisions of whether I have to make a new GUI to fit ip4 screens etc.
thanks
01/20/2012 (2:57 am)
@scottThanks for the post,
But it's not a case of changing or remaking a new gui, its a case of ...
I bought a product, that boasts a range of features including full retina and iPhone 4
support.
Clearly at the moment it does not.
It seems there is an update coming,
and if the update comes before my plans to release,
and the update works,
then I don't need to change my game.
So, if the guys can tell us when the update is scheduled to come out, that would
help with decisions of whether I have to make a new GUI to fit ip4 screens etc.
thanks
#7
As for a timeframe, I have started on 1.5.1 and I'm chewing through the bugs now. I'm hoping there is only a week of development left, but anything can happen in development.
01/20/2012 (7:58 am)
@Matthew - One short term solution for the GUI controls is this: Universal GUIs. It is a community resource, but not a far cry from what I would implement directly into the engine.As for a timeframe, I have started on 1.5.1 and I'm chewing through the bugs now. I'm hoping there is only a week of development left, but anything can happen in development.
Employee Michael Perry
ZombieShortbus