No .cs Scripts with the Zombie Art Pack
by Brian LeRoy Boyd Jr · in General Add-On Discussion · 11/28/2011 (8:24 pm) · 16 replies
No .cs Scripts with the Zombie Art Pack, that I have purchased not even an hour ago. Can someone please inform me of what happened or if I'm missing something. Thank you.
Brian LeRoy Boyd Jr.
Zibp Studios
Brian LeRoy Boyd Jr.
Zibp Studios
#2
There was a recent AI script Resource just for this, and there are several other functional, albeit older, AI Resources available.
11/28/2011 (10:38 pm)
I think that was already reported and answered as "not intended to ship with example scripts -- it's assets only"... or words to that effect.There was a recent AI script Resource just for this, and there are several other functional, albeit older, AI Resources available.
#3
Brian LeRoy Boyd Jr.
Zibp Studios
11/28/2011 (11:54 pm)
Thank you both for your response, could any of you link me to that post? if so thank you.Brian LeRoy Boyd Jr.
Zibp Studios
#4
Brian LeRoy Boyd Jr.
Zibp Studios
11/28/2011 (11:59 pm)
and i have already scripted that into my project once i was all finished searching for like an hour after i purchased the pack... Can any of you point me to a melee weapon, and or melee weapon script? and AI Spawning function. thanks.Brian LeRoy Boyd Jr.
Zibp Studios
#5
Spawning is relatively simple. You can find example script in your aiplayer.cs file.
11/29/2011 (7:00 am)
Steve Acaster's Simple Faking Melee with Raycasts would probably be a good resource for melee. Especially for zombies.Spawning is relatively simple. You can find example script in your aiplayer.cs file.
#6
11/29/2011 (9:12 am)
While AI scripts are not included in the pack, there are some animation scripts that the pack still needs to get updated for 1.2. When we first designed the pack it was intended for 1.2, but since 1.2 wasn't out at the time we had to make some last minute changes to make it 1.1 compatible. We'll be updating the pack in the next couple weeks.
#7
This isn't the only pack to suffer this way. Couldn't you guys wait for 1.2 before launching these art packs? Now we have to twiddle our fingers waiting for the content that was intended for 1.2 to be ported to 1.2.
This makes no sense to me, unless I consider the money to be made from such a ploy.
12/30/2011 (5:38 pm)
"While AI scripts are not included in the pack, there are some animation scripts that the pack still needs to get updated for 1.2. When we first designed the pack it was intended for 1.2, but since 1.2 wasn't out at the time we had to make some last minute changes to make it 1.1 compatible. We'll be updating the pack in the next couple weeks."This isn't the only pack to suffer this way. Couldn't you guys wait for 1.2 before launching these art packs? Now we have to twiddle our fingers waiting for the content that was intended for 1.2 to be ported to 1.2.
This makes no sense to me, unless I consider the money to be made from such a ploy.
#8
Please keep in mind that many of the packs sold in our store are not created by us, they (such as the 3D Action Adventure Kit) are created by third party developers and it's up to those developers to maintain their products.
As I mentioned previously, we originally intended 1.2 to be out at the time we launched but it had yet to reach the level of quality we wanted for it. Since launching a zombie pack in mid-November didn't make much sense we made the last minute decision to re-export them to support 1.1 so people could actually use them. Unfortunately, with everything that we had lined up for the end of the year and between the holidays and folks being out sick we had to delay the update a bit. It's on the schedule for when get back in the new year, along with a pack we had to cut from the 1.2 launch and some other pack updates.
12/31/2011 (1:07 am)
@DanPlease keep in mind that many of the packs sold in our store are not created by us, they (such as the 3D Action Adventure Kit) are created by third party developers and it's up to those developers to maintain their products.
As I mentioned previously, we originally intended 1.2 to be out at the time we launched but it had yet to reach the level of quality we wanted for it. Since launching a zombie pack in mid-November didn't make much sense we made the last minute decision to re-export them to support 1.1 so people could actually use them. Unfortunately, with everything that we had lined up for the end of the year and between the holidays and folks being out sick we had to delay the update a bit. It's on the schedule for when get back in the new year, along with a pack we had to cut from the 1.2 launch and some other pack updates.
#9
I do appreciate that things don't work out the way we'd like a lot of the time, Scott, and I can sympathise. But if you zoom out and look at things from a purely clinical way you'll see content provider X releasing old content, or content designed for an older version of the engine to content end-user/customer Y who has the newest version of the engine. This wouldn't be bad at all except that the documentation provided by X explititly states that the content was developed for the newer version of the engine but had to be ported to the older version. That's what I don't get.
A workaround would be to stop saying that in the docs. You could instead just mention that you are working hard to implement a stable version of the content for the latest version of the engine.
Please note also that just because I'm a grumpy old man doesn't mean I don't love you. :)
Now where is my pudding?!
12/31/2011 (6:18 pm)
I apologise for what, on reading later looks like a very obnoxious (noxious?) post. I was probably tired and not my usual perky and cheerful self (that was facetious. I'm never cheerful!).I do appreciate that things don't work out the way we'd like a lot of the time, Scott, and I can sympathise. But if you zoom out and look at things from a purely clinical way you'll see content provider X releasing old content, or content designed for an older version of the engine to content end-user/customer Y who has the newest version of the engine. This wouldn't be bad at all except that the documentation provided by X explititly states that the content was developed for the newer version of the engine but had to be ported to the older version. That's what I don't get.
A workaround would be to stop saying that in the docs. You could instead just mention that you are working hard to implement a stable version of the content for the latest version of the engine.
Please note also that just because I'm a grumpy old man doesn't mean I don't love you. :)
Now where is my pudding?!
#10
www.garagegames.com/community/resources/view/21353
01/03/2012 (10:04 am)
Brain@ If you still want/need those .cs scripts ... see the resource I posted, as thats all it contains.www.garagegames.com/community/resources/view/21353
#11
I purchased the zombie art combo pack a while back, when it first came out, and I read the blurb, and thought this was right for a project my son and I are working on.
Why, when you read the blurb on the zombie art pack, does it state ...
"The Zombie Art Pack also includes a materials.cs, Zombie_Idle_0X.cs, Zombie_Run_0X.cs, Zombie_Walk_0X.cs, Zombie_Attack_0X.cs, and Zombie_Death_0X.cs script files for the Zombies’ animations. "
And when you download it, it doesn't have the scripts in there at all ?
I appreciate you guys coming up with work arounds and all, but still,
Why say it comes with stuff that it doesn't ?
Isn't that false advertising ?
Alex
01/08/2012 (6:22 am)
G'day all,I purchased the zombie art combo pack a while back, when it first came out, and I read the blurb, and thought this was right for a project my son and I are working on.
Why, when you read the blurb on the zombie art pack, does it state ...
"The Zombie Art Pack also includes a materials.cs, Zombie_Idle_0X.cs, Zombie_Run_0X.cs, Zombie_Walk_0X.cs, Zombie_Attack_0X.cs, and Zombie_Death_0X.cs script files for the Zombies’ animations. "
And when you download it, it doesn't have the scripts in there at all ?
I appreciate you guys coming up with work arounds and all, but still,
Why say it comes with stuff that it doesn't ?
Isn't that false advertising ?
Alex
#12
As I stated earlier in the thread those animation scripts were for 1.2 specific functionality, as 1.2 wasn't ready at the time of the Zombie Pack's release some last minutes changes had to be made for it to be compatible with 1.1 and references to those scripts were overlooked. As mentioned, we're about to release an update that includes the 1.2 specific functionality. Note that the pack is compatible with both 1.1 and 1.2 as is, these animation scripts just contain functionality that is specific to 1.2 only.
01/08/2012 (3:01 pm)
@AlexAs I stated earlier in the thread those animation scripts were for 1.2 specific functionality, as 1.2 wasn't ready at the time of the Zombie Pack's release some last minutes changes had to be made for it to be compatible with 1.1 and references to those scripts were overlooked. As mentioned, we're about to release an update that includes the 1.2 specific functionality. Note that the pack is compatible with both 1.1 and 1.2 as is, these animation scripts just contain functionality that is specific to 1.2 only.
#13
Thanks for the update, I have T3D 1.2, so can't wait to see the new scripts, so I can learn a little more about the specifics for 1.2.
The reason for the questions, was Matt, my son, was pushing me a little yesterday, as he wants zombies in his little area of the game world.
Alex
01/08/2012 (3:44 pm)
G'day Scott,Thanks for the update, I have T3D 1.2, so can't wait to see the new scripts, so I can learn a little more about the specifics for 1.2.
The reason for the questions, was Matt, my son, was pushing me a little yesterday, as he wants zombies in his little area of the game world.
Alex
#14
02/17/2012 (11:11 am)
The Zombie Art Pack for Torque 3D 1.2 is now available in the download section of the product.
#15
You can take the soldier demo with physix and then add your art pack and make them hunt you ?
Sell it then for 49$ or something ?
I don't get it why GG haven't done that since the people that are buying Torque 3d always want zombie stuffs. Make an good impression GG and put an kit or template.
03/03/2012 (3:22 am)
Why dosen't GG sell an kit for the zombie ?You can take the soldier demo with physix and then add your art pack and make them hunt you ?
Sell it then for 49$ or something ?
I don't get it why GG haven't done that since the people that are buying Torque 3d always want zombie stuffs. Make an good impression GG and put an kit or template.
#16
03/23/2012 (3:34 am)
Unfortunately a lack of resources prevented this from happening.
Ahsan Muzaheed
Default Studio Name
are you talking about zombie ai script?
then see this:
http://www.garagegames.com/community/forums/viewthread/128458
there is no ai script in that pack.
it is an art pack.only model and textures.
but u can grab some ai script here:
http://www.garagegames.com/community/blogs/view/21353
u can find more,just search around the forum.