Just a few quick questions.
by MatthewJRandall · in General Discussion · 11/25/2011 (11:06 am) · 2 replies
So I just recently purchased a copy of Torque 2D because it seemed like the perfect engine to use for a game me and a friend have been planning for a very long time now. Over the past few days I have been playing around with the engine and doing many of the tutorials to learn exactly how it works and I have become very intrigued by the use of behaviors, which has made me curious about the following.
I've noticed a lot of behaviors with copyright's at the top, which made me think if i write my own behaviors does copyrighting actually work with that stuff? I mean its a coding language is it really even possible to copyright that? couldn't someone just re-write my code and claim it as there own?
Second Question Is how advanced do behaviors get? Can I put together an entire game only using behaviors, but not just a simple asteroids game or something, what I mean is can a really advanced like game be made with behaviors. For example a game that utilizes many things sch as crafting, smelting, mining, attacking, dual wield weapons, skill trees as well as abilities that effect the player in different ways.
Now my third question is more along the lines of licensing. Essentially I'm picking up a new computer and need my Torque engine moved from my old computer to the new computer. Does this effect my Licensing in anyway?
Thanks in advance for any help.
I've noticed a lot of behaviors with copyright's at the top, which made me think if i write my own behaviors does copyrighting actually work with that stuff? I mean its a coding language is it really even possible to copyright that? couldn't someone just re-write my code and claim it as there own?
Second Question Is how advanced do behaviors get? Can I put together an entire game only using behaviors, but not just a simple asteroids game or something, what I mean is can a really advanced like game be made with behaviors. For example a game that utilizes many things sch as crafting, smelting, mining, attacking, dual wield weapons, skill trees as well as abilities that effect the player in different ways.
Now my third question is more along the lines of licensing. Essentially I'm picking up a new computer and need my Torque engine moved from my old computer to the new computer. Does this effect my Licensing in anyway?
Thanks in advance for any help.
#2
Thanks for the information and I will have to look further into copyright laws and such.
11/25/2011 (9:29 pm)
Yeah i figured id have to more or less kinda use both depending on the complexity of the task at hand. Was more or less curious about how far behaviors could be taken. Thats good news for me and my new computer then as well.Thanks for the information and I will have to look further into copyright laws and such.
Employee Michael Perry
ZombieShortbus
2. For an advanced game, I would mix up behaviors, C++ components and traditional programming. You could create an entire game with behaviors, but venturing outside of them will help build up more complex systems. For example, I worked on a crafting system like Terraria. All of my player movement and actions were driven by behaviors. The actual crafting was written with classes and regular functions. The persistence was handled with a mix of XML and traditional file I/O.
3. It shouldn't be a problem, so long as it is a valid license and you are the own person using the engine on that machine.