GMK 1.2.11 install with Torque3D 1.2 problem
by Fernando Castro · in Game Mechanics Kit · 11/24/2011 (8:52 pm) · 10 replies
Hi, can anyone help me with this installation. I have follow the setup instruccions but i can´t compile. I see this errors...
Error 22 error C2664: 'PhysicsPlayer::move' : no se puede convertir el parametro 2 de 'Collision *' a 'CollisionList &' c:torquetorque 3d 1.2enginesourcet3dplayer.cpp 3790 1 Completo DLL
Error 23 error C2664: 'MatrixF &MatrixF::mul(const MatrixF &,const MatrixF &)' : no se puede convertir el parametro 2 de 'MatrixF [2]' a 'const MatrixF &' c:torquetorque 3d 1.2enginesourcet3dplayer.cpp 4332 1 Completo DLL
Error 24 error C2227: el operando izquierdo de '->animate' debe senyalar al tipo class/struct/union/generic c:torquetorque 3d 1.2enginesourcet3dplayer.cpp 4337 1 Completo DLL
and others.....
i think the setup file is confuse and it seems is not updated. Please help!!!...
Thanks
Error 22 error C2664: 'PhysicsPlayer::move' : no se puede convertir el parametro 2 de 'Collision *' a 'CollisionList &' c:torquetorque 3d 1.2enginesourcet3dplayer.cpp 3790 1 Completo DLL
Error 23 error C2664: 'MatrixF &MatrixF::mul(const MatrixF &,const MatrixF &)' : no se puede convertir el parametro 2 de 'MatrixF [2]' a 'const MatrixF &' c:torquetorque 3d 1.2enginesourcet3dplayer.cpp 4332 1 Completo DLL
Error 24 error C2227: el operando izquierdo de '->animate' debe senyalar al tipo class/struct/union/generic c:torquetorque 3d 1.2enginesourcet3dplayer.cpp 4337 1 Completo DLL
and others.....
i think the setup file is confuse and it seems is not updated. Please help!!!...
Thanks
About the author
#3
11/25/2011 (12:08 pm)
Ok, thank, yes i have compiled with Torque3d1.1 the GMK without Bullet or Physics. I have follow the setup instrucctions for adding bullet or Nvidia Physics but i can't compile. Is it possible to compile GMK 1.2.11 with Torque3D1.1 with Bullet support ot do i miss any information?... thanks
#4
John K.
12/12/2011 (8:22 pm)
This is great to hear, Deepscratch. I'm really really looking forward to the GMK and Guide Bot updates for Torque 1.2.John K.
#5
12/13/2011 (5:35 am)
Deepscratch, can you give a hint on how far away the update for GMK is?
#6
my first priority is getting the DRIVE kit out for 1.2, after that I will be focusing on getting the GMK and GB updates done and sent to Yuri for distribution.
essentially its Yuri's project, but he approached me some time ago asking if I could continue to dev them, I agreed, but my kit has to take precedence.
I'd say a GMK/GB release for 1.2 before years end.
12/13/2011 (10:24 am)
the source side is done, the scripts need doing.my first priority is getting the DRIVE kit out for 1.2, after that I will be focusing on getting the GMK and GB updates done and sent to Yuri for distribution.
essentially its Yuri's project, but he approached me some time ago asking if I could continue to dev them, I agreed, but my kit has to take precedence.
I'd say a GMK/GB release for 1.2 before years end.
#7
12/13/2011 (11:36 am)
very cool deepscratch, thanks ;-)!
#8
I hope it comes out soon.. Not to rush anyone!
Mike
(Unicron - Uni = One, cron = short for chronological so = One Time)
12/19/2011 (7:49 pm)
Ahhhhhh!! My cash is burning a hole in my LCD screen, I can't wait to buy!I hope it comes out soon.. Not to rush anyone!
Mike
(Unicron - Uni = One, cron = short for chronological so = One Time)
#9
12/20/2011 (12:20 am)
the 1.2 update for GMK is done, just waiting on Yuri to anounce it....
#10
12/20/2011 (4:03 pm)
Thanks for the heads up, deepscratch.
Torque Owner deepscratch
DeepScratchStudios
an update for 1.2 will be out fairly soon