T3D - Group objects
by Kevin Rogers · in Torque 3D Professional · 11/24/2011 (12:57 pm) · 6 replies
Is there a simple way to group objects? I.e. I should be able to select some objects, and hit a key (and/or select a menu item, or button on a toolbar) to group or ungroup the objects. Most editors have basic functionality like this, but I'm not seeing it anywhere in the world editor...
#2
p.s. look for the new sim group at the end of the scene objects list, you can then drag the sim group and drop it into another sim group etc. etc.
11/24/2011 (3:49 pm)
You can group object by selecting the group of objects you want, then right clicking one of them and selecting 'group' this will group them into a sim group (folder) you can then rename the sim group (folder) to something more meaningfull.p.s. look for the new sim group at the end of the scene objects list, you can then drag the sim group and drop it into another sim group etc. etc.
#3
@David: Thanks, that's kinda what I was looking for... (Didn't know there was a right-click popup on that; it should be more obvious; like another icon up there with "Lock Selection" etc. And a hotkey would be huge...)
I say "kinda" because it still doesn't quite work the way I need it to... It should work like this: if I click on one object in the group, the entire group is selected, but it doesn't do that. (Which makes SimGroups kinda useless from the context of the editor, although they're great for other things, of course.)
Any other tips here or do I gotta get my hands dirty in the code to fix it? =)
11/25/2011 (5:49 pm)
@Bloodknight: IMO, prefabs are more for permanent reuseable groups, like buildings with lights and zones. I just want to keep certain things together if I need to move them... e.g. if a section of a level gets moved occasionally as needed during design, I should be able to group it, then one-click select it, thereby avoiding having to select every single individual piece (and probably missing some) every time I need to move things...@David: Thanks, that's kinda what I was looking for... (Didn't know there was a right-click popup on that; it should be more obvious; like another icon up there with "Lock Selection" etc. And a hotkey would be huge...)
I say "kinda" because it still doesn't quite work the way I need it to... It should work like this: if I click on one object in the group, the entire group is selected, but it doesn't do that. (Which makes SimGroups kinda useless from the context of the editor, although they're great for other things, of course.)
Any other tips here or do I gotta get my hands dirty in the code to fix it? =)
#4
11/25/2011 (5:57 pm)
@ Garage Games: One more thing, if I select multiple objects in the Scene Tree, I expect them to be selected in the 3D view, but this does not happen. Am I missing something, or is this capability also missing...?
#5
if you add everything to a sim group it is easier to select everything at once, tho i do consider this almost more clums than the prefab option, again, probably just my workflow methods.
as for your last post.. not sure what you mean, i use the tree view to select multiple items all the time, in fact its the best way of doing it as selecting multiples in the 3d view is often hit and miss.
11/25/2011 (7:55 pm)
prefabs do offer that in some respects, you can assemble and disassemble the prefab, i know having to save it is kind of clumsy, but generally i tend to prefab more stuff on a permanent basis these days anyway, i guess it just suits my workflow better.if you add everything to a sim group it is easier to select everything at once, tho i do consider this almost more clums than the prefab option, again, probably just my workflow methods.
as for your last post.. not sure what you mean, i use the tree view to select multiple items all the time, in fact its the best way of doing it as selecting multiples in the 3d view is often hit and miss.
#6
Regarding the last post: Ok, never mind... It looked like only the last object selected in the Scene Tree was being selected in the 3D view, however, it does actually select all the objects (i.e. I can move them all together), it just doesn't mark them all as selected in the 3D view. So the issue is pretty much a non-issue, since I still can see what's selected in the Scene Tree, but it would be nice to see them marked as selected in the 3D view as well.
11/25/2011 (10:49 pm)
@Bloodknight: Thanks. I'll probably have to make do with prefabs for the moment. (Yeah, would be nice if there was at least a "temporary" prefab or something, so we don't have to manually save them all the time.) And yeah, like I said, SimGroups are rather useless in the editor, since even if a bunch of stuff is grouped, it can't be moved as a group. (Or maybe technically it can be moved as a group, but since there is no translation gizmo when a SimGroup is selected, it's really not possible.)Regarding the last post: Ok, never mind... It looked like only the last object selected in the Scene Tree was being selected in the 3D view, however, it does actually select all the objects (i.e. I can move them all together), it just doesn't mark them all as selected in the 3D view. So the issue is pretty much a non-issue, since I still can see what's selected in the Scene Tree, but it would be nice to see them marked as selected in the 3D view as well.
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