T3D 1.1 final - plz check memory leak - LOGGED (THREED-3156)
by Enel · in Torque 3D Professional · 11/23/2011 (12:23 am) · 2 replies
Build: 1.1 final
Platform: Windows 7
Target: in game
Issues: increase memory 80Kb periodically in this function "void SkyBox::_initRender()"
1. Launch the game
2. create skybox
3. look at this function SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi )
4. And called "_initRender" function per tick and increase memory leak
Platform: Windows 7
Target: in game
Issues: increase memory 80Kb periodically in this function "void SkyBox::_initRender()"
1. Launch the game
2. create skybox
3. look at this function SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi )
4. And called "_initRender" function per tick and increase memory leak
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#2
01/11/2012 (12:10 pm)
Thanks Enel for the bug report. I've gone ahead and logged this issue under ticket number THREED-3156.
Torque Owner Enel
ENEL Indie studio
/* this code also memory leak location void TSShapeInstance::reSkin (....) { .... .... ... initMaterialList(); <-- here } if you are switching player datablock you will be find memory leak P.S. must be called TSShapeInstance::reSkin P.S.2 find memory leak with me :) */this memory leak occur by so fast texture cleanup cache time
so i do cleanup time is up to 10
TEXMGR->cleanupCache( 10 );